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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel

    lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.

    there may be some interesting things coming, like dunegons, hubs, they may make some skills class exclusive, but combat? its probably just going to be more ffxi like but slightly faster.

    the real key to making combat feel more entertaining will be when they make monsters tougher or increase the exp cap, and add monsters that roam in packs and varied monster type groups.

    It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.
    Just having Auto Attack will change the whole damage calculation procedure, and will directly change even monster patterns. It's like suddenly allowing a calculator in a math test, the test itself will change because it has to accommodate the calculator, thus the people who take the test, study for the test, and the scoring itself will inevitably be changed.

    Can you imagine long-handing a calculus test, or even a simple algebra test? Not anymore, you would spend half your time, carrying ones and double checking digits. Those test by giving you a calculator focuses are testing procedure and logic.

    There's no such thing as a minor change when it comes to stuff like this. It maybe in waves, but even then, they'll be big waves.

    Just look at FF11, auto attack itself grew tactics around equipment management, party communication, skill stacking, and timer counting.
    (1)
    Last edited by kukurumei; 05-14-2011 at 03:30 PM.

  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by kukurumei View Post
    Just having Auto Attack will change the whole damage calculation procedure, and will directly change even monster patterns. It's like suddenly allowing a calculator in a math test, the test itself will change because it has to accommodate the calculator, thus the people who take the test, study for the test, and the scoring itself will inevitably be changed.

    Can you imagine long-handing a calculus test, or even a simple algebra test? Not anymore, you would spend half your time, carrying ones and double checking digits. Those test by giving you a calculator focuses are testing procedure and logic.

    There's no such thing as a minor change when it comes to stuff like this. It maybe in waves, but even then, they'll be big waves.

    Just look at FF11, auto attack itself grew tactics around equipment management, party communication, skill stacking, and timer counting.
    Your example does not apply to the current predicament. In a school/test setting you have students who are learning new material. In a corporate programming setting you have professionals who are hand picked, highly skilled, for the most part seasoned, and paid good money. An implementation of auto attack does not turn the game completely upside down.. were talking pretty simple balances for a corporate programing team.

    Of course that is my honest opinion, I'm no programmer and i have only seen it done from a third party stand point, but how its explained to me does not sound like it would be considered an "overhaul" like Yoshi said.
    (1)

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