Here's what I want to see when its all done over the next few updates.
- Classes to be unique, Conjurer's should have to pick whether they want to be a Black Mage or a White Mage, We don't need FFXI: SMN2.0 where you're only brought to the endgame event because you can cure people when we get more challenging content.
- Protect and Shell to last 30 minutes, All buff's are now auto-aoe.
- Stamina to either be removed or heavily modified so it doesn't hinder the speed of battle. I just think it slows down the battle pace way too much because you're waiting on it to refill to hit the next action.
- I would like to see an Aggro meter under the current targets HP BAR, 0-25% the bar is blue, 25-75% the bar is yellow, 75-100% you're about to get aggro and goes red.
- Abilities generate way to much aggro like Bloodbath, ferocity etc.
- Animation locks to be completely done away with. I like the sidestepping of certain tp moves but animation locking currently makes this a really bad mechanic.
- Active and passive mode done away with, seriously, its nothing but a slowdown and screws over abilities like "quickstride" by the time you go from active to passive 4-5 seconds is almost wasted. LNC's fleet of foot will have to be changed into a buff of some sort.
- Stats working, this just blows my mind they don't work correctly.
- DLVL becoming much more balanced, level difference is too overpowered in current combat.
This is basically what I'm expecting over the next few updates.

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