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  1. #61
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Peregrine View Post
    We'll find out soon enough if the last 4 months really were primarily focussed on this engine as the game's top priority, or if that promise was just a ruse so they could buy more time. I really hope it's more than auto attack, minor change in stamina usea, and tightening of the stats, because to the players that should take about three weeks to hammer down, not three months.
    If auto-attack is a known inclusion of this battle update, then it's a safe assumption that reformatting of stat formulas will go along with that.

    This isn't expecting too much either. You cannot add in auto-attack and have it not have an effect on everything else. I see where you're coming from in not expecting too much, though. It's just common sense that those things would follow auto-attack. No?
    (0)

  2. #62
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    May 2011
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    Quote Originally Posted by BruceyBruceyBangBang View Post
    If auto-attack is a known inclusion of this battle update, then it's a safe assumption that reformatting of stat formulas will go along with that.

    This isn't expecting too much either. You cannot add in auto-attack and have it not have an effect on everything else. I see where you're coming from in not expecting too much, though. It's just common sense that those things would follow auto-attack. No?
    Obviously stats will be balanced.

    I think that much is obvious. Beyond obvious!

    I mean, think of it this way: if it takes the whole FFXIV development team 6 months to add in auto attack and reshuffle stats, then that rate of change doesn't bode well for SE's future at all. It's a sad indictment on their progress if we can even entertain the notion that such things might not be implemented.

    I dont mean to start a controversy, but I look at other games like ArcheAge (where every week it's like they are showing two new zones or more, and they already have well over 10 anyway). I look at games like TERA that released with so many different areas and multiple instances.

    How SE could expect to contend if they were to just add auto-attack and reshuffle stats (which isn't exactly an alluring change anyway) is beyond comprehension.

    Which is why I am sure they have more in store for us than simply auto-attack and some relevant adjustments.
    (1)
    Last edited by Vesperia; 05-14-2011 at 02:00 PM.

  3. #63
    Player
    Palidine's Avatar
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    Mar 2011
    Location
    Dallas, Texas
    Posts
    35
    Character
    Palidine Skyblade
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Definately looking forward to the pending Information.
    (2)
    To Belive in the Heroic is what makes men Heroes.


  4. #64
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    Hopefully they don't just throw in auto-attack and call it a day... I at least hope they focus on making stamina a little more fun and interactive
    (1)

  5. #65
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i wouldnt get too amped, what really are you expecting other than auto attack? what would really make combat better that wouldnt require totally different skills?
    (0)

  6. #66
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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Vesperia View Post
    Obviously stats will be balanced.

    I think that much is obvious. Beyond obvious!

    I mean, think of it this way: if it takes the whole FFXIV development team 6 months to add in auto attack and reshuffle stats, then that rate of change doesn't bode well for SE's future at all. It's a sad indictment on their progress if we can even entertain the notion that such things might not be implemented.

    I dont mean to start a controvery, but I look at other games like ArcheAge (where every week it's like they are showing two new zones or more, and they already have well over 10 anyway). I look at games like TERA that released with so many different areas and multiple instances.

    How SE could except to contend if they were to just add auto-attack and reshuffle stats (which isn't exactly an alluring change anyway) is beyond comprehension.

    Which is why I am sure they have more in store for us than simply auto-attack and some relevant adjustments.
    They are overhauling (keyword there: overhauling) the battle system to induce more strategy in the battles themselves...even thinking that its only going to be "auto-attack" is stupid.
    (4)

  7. #67
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    i wouldnt get too amped, what really are you expecting other than auto attack? what would really make combat better that wouldnt require totally different skills?
    By including auto-attack you have to change everything else in some way. There are balancing issues by including auto-attack and not altering the formulas, stamina costs (if there is even a stamina bar in the end), TP costs, WS modifiers and spell modifiers.

    All of these things not only change our potency in our classes, but how we play and how we build our character. If they just include auto-attack and be the end of it, not only is that incredibly ignorant on the developer's part, it's just as ignorant for the client to assume there isn't more along with it's implementation.

    Adjusting the formulas could also mean the possibility for specific class allotment as well. Something many people are waiting for so they can viably play between a war and magic class.

    There are good reasons to speculate that this will be a big change. Even though your eyes cannot see it, a lot changes with auto-attack.
    (2)

  8. #68
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    Quote Originally Posted by Physic View Post
    i wouldnt get too amped, what really are you expecting other than auto attack? what would really make combat better that wouldnt require totally different skills?
    You have to look at it as a whole. Of course at face value it might just be auto attack, but how they balance mobs and player's actions along with that, how they alter mob behavior, how the battle feels, that's what matters. Its not just going to be "add auto attack and lets move on" that's just stupid. But for those who are expecting the battle system to turn into something like Blade and Souls, you might as well quit the game today.
    (0)

  9. #69
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    May 2011
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    Quote Originally Posted by Mack View Post
    You have to look at it as a whole. Of course at face value it might just be auto attack, but how they balance mobs and player's actions along with that, how they alter mob behavior, how the battle feels, that's what matters. Its not just going to be "add auto attack and lets move on" that's just stupid. But for those who are expecting the battle system to turn into something like Blade and Souls, you might as well quit the game today.
    Why quit now? Blade & Soul isn't out yet.
    (0)

  10. #70
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    Quote Originally Posted by Vesperia View Post
    Why quit now? Blade & Soul isn't out yet.
    Meh, you guys don't learn but just like FFXIV was hyped to be the next WoW before release, B&S can disappoint and will disappoint.
    (0)

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