
Originally Posted by
Physic
oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel
lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.
there may be some interesting things coming, like dunegons, hubs, they may make some skills class exclusive, but combat? its probably just going to be more ffxi like but slightly faster.
the real key to making combat feel more entertaining will be when they make monsters tougher or increase the exp cap, and add monsters that roam in packs and varied monster type groups.
It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.