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Thread: The Monk Temple

  1. #521
    Player
    Valsh's Avatar
    Join Date
    Aug 2013
    Posts
    118
    Character
    Nala Valsharess
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    I did that. I'm not 50, but the ratios shouldn't be *too* different.
    Demolish did roughly 50% more damage than snap punch when both were at GL2.
    SP = 123
    Demolish = 185

    It's the only one I felt like testing. I'm sure ToD does more. Not sure about Fracture. Might test later.

    EDIT: Fracture hit in the 90's overall. Fairly low. I'll take it out until more serious theorycrafting happens and we can see where they stand for sure.

    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".

    Edit: "42" - I always think 18/3 is 5 for some reason. Bad brain is bad.
    (0)
    Last edited by Valsh; 09-24-2013 at 09:32 AM.

  2. #522
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    Uh i need an advice for my gear guys.
    I'm actually full DL, exept for the legs wich are the AK one.
    I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.

    Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
    Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
    Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)

    I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.
    (0)

  3. #523
    Player
    Miridori's Avatar
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    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Teeko View Post
    So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
    I think this is the bone of many monk's rotation:
    DK/Boot (Boot only you must hit from the back) -> Twin -> Demo -> DK -> Twin -> Snap -> DK/Boot ->Twin -> Demo.

    If you are new and still figure out your rotation (like I am), I would stick with this rotation for serious fight. It might do less dmg but every easy and stable.
    I usually practice complicated on trash, easy boss (Ifrit for example).

    You can fit in 2 skills in your rotation (3 is really pushing the limit with a risk of loosing DK or TS effect)

    ID is used in burst phase.Best used after u have 3 GLs, TS and DK effect up. After third GLs, you can do. Boot-> ID -> ID ->Twine Snake ->....
    Fracture:Takes at least 5 ticks (15s) to be worthwhile. Follow Demo nicely because they share the same DoT duration.
    ToD:Takes at least 8 ticks (24s) to be worthwhile. Best used in the beginning of fight or after 3 GLs stacks.
    True Strike: Better Dmg and less TP cost than TS. However it is very debatable whether or not u should use it instead of Twin Snake.
    Fracture and ID, ToD cost around 70-80. Regular abilities cost 60 TP. Thus, putting those skill in will drain you TP faster but not too much. What would drain you TP is off GCD skill which I am still learning about. If someone can show good examples of off GCD abilities to fit in rotation, it would be much appreciated. As of now, the few I know about are usually long CD buff such as IR, BfB, Bloothbath, or long CD ability such as Howling Fist or Steel Peak.
    (0)
    Last edited by Miridori; 09-24-2013 at 09:08 AM.

  4. #524
    Player
    kataly's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valsh View Post
    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    Can someone confirm? If this is true, this has huge implications for Monk play.
    (0)

  5. #525
    Player
    Riot55's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Riot Losstarot
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Also, I see people using Demolish when you have GL2 (GL2 and then Demolish to take you into 3, which seems like it'd get the 2 boost and not the 3 damage boost).... isn't that not that good? Shouldn't you wait for GL3 to apply ToDs, assuming you aren't overlapping? Or is the damage difference negligible?
    (0)

  6. #526
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Valsh View Post
    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    Only one was seemingly a crit, hitting for 45. There were six ticks, all between 28-32 (other than the last one which was 45). I averaged the damage.

    Edit: I'd love if people all add their own tests so we can put this to rest.
    (0)

  7. #527
    Player
    Rapiso's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Rapiso Tapiso
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valsh View Post
    The damage difference between demolish and snap punch should not be that large, it's likely that a few of your demolish ticks were crits.

    Considering that Demolish doesn't gain from Dragon Kick's debuff(Correct me if i'm wrong) then the potency difference between snap punch and a full demolish should be a whopping "2".
    42*

    Quote Originally Posted by kataly View Post
    Can someone confirm? If this is true, this has huge implications for Monk play.
    That's how it's work
    (1)
    Last edited by Rapiso; 09-24-2013 at 09:11 AM.
    Rapiso 'World Best Monk' Tapiso - Black Hope - Moogle
    Stream : http://www.twitch.tv/lerapiso
    Cool Site : http://www.ffxiv-codex.fr/

  8. #528
    Player
    Kijimea's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Integra Valentine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    After hitting 50 finally i tried out my dps on dummy with and without dots since there are ppl who say this is better and that is better. At least for me i got 240 dps with fully gryphon skin set plus 70 hq weapon while i had 210 dps without dots. Tried that more than once and it was always the same. Also besides the fact that my parser showed me those stats and confirms at least for me that dots are worth it, it just feels better to play with dots than without.
    (0)

  9. #529
    Player
    JokingCat's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kijimea View Post
    After hitting 50 finally i tried out my dps on dummy with and without dots since there are ppl who say this is better and that is better. At least for me i got 240 dps with fully gryphon skin set plus 70 hq weapon while i had 210 dps without dots. Tried that more than once and it was always the same. Also besides the fact that my parser showed me those stats and confirms at least for me that dots are worth it, it just feels better to play with dots than without.
    whats your rotation? i wanna test it
    (0)

  10. #530
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Odiato View Post
    Uh i need an advice for my gear guys.
    I'm actually full DL, exept for the legs wich are the AK one.
    I'm wondering if is worth it make my relic weapon +1 or change the legs directly to the itm 90 one, also i could take anyway the DL legs and make the weapon +1.

    Changing the weapon i would get: +4 STR, +2 ATK, +5 VIT, +4 ACC, +3 SS (and badass glowing weapon)
    Changing the legs with the 90 one: +13 STR, +15 VIT, +34 ACC, +17 DET, -24 CRI, -17 SS
    Changing the weapon and take the DL legs: +8 STR, +9 VIT, 31 ACC, +5 SS (and badass glowing weapon)

    I really don't know what to do cause seems like wveryone is changing the weapon first, but looking this stats i'm not sure about it.
    http://valk.dancing-mad.com/?page_id=195

    The most accurate as a damage/stat calculator as of now.
    (0)

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