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Thread: The Monk Temple

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  1. #1
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
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  2. #2
    Player
    Miridori's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Vann Leon
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Teeko View Post
    So I keep hearing about monks using impulse drive in their rotation, but is that while also not taking fracture? Because if I optimally use both, it feels like I just tear through TP even if I use Invigorate.
    I think this is the bone of many monk's rotation:
    DK/Boot (Boot only you must hit from the back) -> Twin -> Demo -> DK -> Twin -> Snap -> DK/Boot ->Twin -> Demo.

    If you are new and still figure out your rotation (like I am), I would stick with this rotation for serious fight. It might do less dmg but every easy and stable.
    I usually practice complicated on trash, easy boss (Ifrit for example).

    You can fit in 2 skills in your rotation (3 is really pushing the limit with a risk of loosing DK or TS effect)

    ID is used in burst phase.Best used after u have 3 GLs, TS and DK effect up. After third GLs, you can do. Boot-> ID -> ID ->Twine Snake ->....
    Fracture:Takes at least 5 ticks (15s) to be worthwhile. Follow Demo nicely because they share the same DoT duration.
    ToD:Takes at least 8 ticks (24s) to be worthwhile. Best used in the beginning of fight or after 3 GLs stacks.
    True Strike: Better Dmg and less TP cost than TS. However it is very debatable whether or not u should use it instead of Twin Snake.
    Fracture and ID, ToD cost around 70-80. Regular abilities cost 60 TP. Thus, putting those skill in will drain you TP faster but not too much. What would drain you TP is off GCD skill which I am still learning about. If someone can show good examples of off GCD abilities to fit in rotation, it would be much appreciated. As of now, the few I know about are usually long CD buff such as IR, BfB, Bloothbath, or long CD ability such as Howling Fist or Steel Peak.
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    Last edited by Miridori; 09-24-2013 at 09:08 AM.