Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kitru View Post
    So they'd be just like a WAR? PLD and WAR tanks do effectively the same damage. WAR has to use its high enmity combo only 66% of the time compared to the 100% of the time that PAL gets. The PAL enmity combo is also a 10x multiplier rather than an 8x multiplier.

    Saying that PLD has issues with enmity generation simply demonstrates that you're ignorant of WAR.
    Warrior does more damage, that's why they hold single target threat better than a Paladin does. The reason healers can creep on them in high healing fights (anything past Titan) is because they do that other combo. If all a Warrior ever did was Butcher's Block, no healer would ever touch them outside of spamming Medica II for shits. Paladin does not have that buffer because they don't do as much damage and that's exactly why a Warrior can catch up to a Paladin with ease even if they spend two minutes dealing with adds.

    Quote Originally Posted by Jahaudant View Post
    I see, you were replying to OP.

    Indeed forcing a PLD to use another combo every 2-3 Halones would seriously harm enmity gain in the early stages of a fight that involves immediate heavy healing - Titan for example. However, after a minute or two in any type of encounters your threat margin is actually really quite large.
    You'll come across stuff later where that 2 minutes is all you have, and things even later than that where there is little relief at all.
    (0)

  2. #2
    Player
    Zarkhov's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zarkhov Zhikin
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Continued-
    With that being said, I find using the current combo somewhat challenging for aoe agro since I have to know how much threat is on every mob, so its pretty fun. I try to stay away from using Flash unless I have to agro a ton of mobs 4+ because well Flash is kind of crappy while barely holding enough agro over aoe spam and it slows down any damage I want to add to the group. The current setup for Paladins reminds me of Tanking in Aion or Warriors in wow during Vanilla/BC when you had to manage agro on each mob individually since at that time there was no easy mode aoe(thunderclap/devastate) spam.
    (0)

  3. #3
    Player
    Zarkhov's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zarkhov Zhikin
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    Continued again >_> post restrictions:
    On single target tanking situations though it is a bit boring. I find myself hoping to be required to dodge a frontal attack or aoe for some excitement...lol....I hope they do make single target tanking more difficult and require more skill aside from timing mitigation. They could even just add a plain damage attack after Riot Blade that does not have increased threat but offers more damage. To take that even further, it could require you to stance dance into sword oath to use.
    (0)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Churchill View Post
    Warrior does more damage, that's why they hold single target threat better than a Paladin does. The reason healers can creep on them in high healing fights (anything past Titan) is because they do that other combo. If all a Warrior ever did was Butcher's Block, no healer would ever touch them outside of spamming Medica II for shits.
    Shield Oath is -20% dmg. Defiance is -25% dmg. So even though WAR's threat combo does a little more dmg than PLD, the stance penalty should cause the WAR to do less dmg over all if they purely spam their threat combo.

    In order to outdps a PLD, a WAR must do the maim combo every 1-2 rotations (1 for max up time on storm's eye debuff, every 2 for better threat generation). This makes it very likely WAR will generate less single target threat in the end.

    Quote Originally Posted by Tanaya View Post
    Sword Oath is outright terrible to use as a MT for anything endgame-related as well. But while we can poke and prod at the individual issues that Paladin has, it doesn't negate the fact that Paladin as a whole is a job that works.

    As for the current topic at hand, I feel if anyone wants to add more complexity to Paladin, it should start with changing Sword Oath to make it more competitive with Shield Oath.
    Sword Oath = DPS, Shield Oath = tanking. Say off tanking Garuda HM (if I understand the fight correctly), you'd use Sword Oath to DPS, then swap to Shield Oath to tank adds, then back to sword oath to DPS the boss.

    It's actually preferable to the WAR who needs to drop Defiance to DPS. When you reapply Defiance, you don't get that extra HP, so you need to be healed immediately. And you've lost all wrath stacks switching back and forth.

    It's perfect the way it is. If anything, I'd say maybe swap the order you get the skills (so move sword oath to 40, shield oath to 30) as shield oath is the more important of the 2 abilities for the job's main role, so you'd want to get it sooner.
    (0)
    Last edited by Giantbane; 09-21-2013 at 04:50 AM.