Quote Originally Posted by Kitru View Post
So they'd be just like a WAR? PLD and WAR tanks do effectively the same damage. WAR has to use its high enmity combo only 66% of the time compared to the 100% of the time that PAL gets. The PAL enmity combo is also a 10x multiplier rather than an 8x multiplier.

Saying that PLD has issues with enmity generation simply demonstrates that you're ignorant of WAR.
Warrior does more damage, that's why they hold single target threat better than a Paladin does. The reason healers can creep on them in high healing fights (anything past Titan) is because they do that other combo. If all a Warrior ever did was Butcher's Block, no healer would ever touch them outside of spamming Medica II for shits. Paladin does not have that buffer because they don't do as much damage and that's exactly why a Warrior can catch up to a Paladin with ease even if they spend two minutes dealing with adds.

Quote Originally Posted by Jahaudant View Post
I see, you were replying to OP.

Indeed forcing a PLD to use another combo every 2-3 Halones would seriously harm enmity gain in the early stages of a fight that involves immediate heavy healing - Titan for example. However, after a minute or two in any type of encounters your threat margin is actually really quite large.
You'll come across stuff later where that 2 minutes is all you have, and things even later than that where there is little relief at all.