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  1. #11
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Sykora727 View Post
    Two words: Dye Shop. Can't we just get that?
    That sorta jives with Jinko's NPC dyeing idea. What I want to keep, however, is the role that crafters play in the process so that the dyes can only be crafted and the materials for the dyes can only be farmed. That will put in more items to trade to stimulate the economy.
    (0)

  2. #12
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    The add the mosses, bugs and whatnot to an NPC vendor. This will act as a gil sink to those who don't want to gather but will still allow gatherers to sell at lower prices.
    (1)

  3. #13
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    That sorta jives with Jinko's NPC dyeing idea. What I want to keep, however, is the role that crafters play in the process so that the dyes can only be crafted and the materials for the dyes can only be farmed. That will put in more items to trade to stimulate the economy.
    Yea I duno if I was unclear before but I also want the dyes and crafting of them to stay in the game.

    The player would have to offer the correct gear/dye and gil to have an item dyed by an NPC, which keeps alchemist in business because they are the ones producing the dyes.

    Quote Originally Posted by Arcell View Post
    The add the mosses, bugs and whatnot to an NPC vendor. This will act as a gil sink to those who don't want to gather but will still allow gatherers to sell at lower prices.
    Some people rely heavily on the farming of dye materials so I don't think it would be a good idea to allow NPC's to sell the mats.

    Even if the cost of the NPC items are very high it will still have a negative effect on botanist.
    (1)
    Last edited by Jinko; 05-06-2011 at 09:45 PM.

  4. #14
    Player
    Kailea_Nagisa's Avatar
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    Apr 2011
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    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I like the idea of just dying the cloths after they are made. I was talking to a co-worker about this yesterday and he agreed as well.

    make the base armor, then dye it with said dye.
    (1)

  5. #15
    Player

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    Mar 2011
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    Besaid
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    5,019
    My opinion

    dont remove dyed cloth, but how they are made


    Instead of yarn -> colored cloth

    how about

    Yarn -> Undyed Cloth

    Undyed Cloth + dye -> Dyed Cloth

    and make it a 1/1 ratio!(also make synths to do more then 1 at a time)

    so 2 cloth + 2 dye = 2 results and so on, you can choose how much to make that way

    itl also turn the massive ammounts of dye we get into something more useful cuz lets face it, how many people use all the dye they can make right now? we make way more then is needed

  6. #16
    Player

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    Mar 2011
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    When I first saw how dyed items were created in this game, I was very excited. Unfortunately, the dyeing system has turned out to be more of a club to restrict item creation than it is a tool to open up creatively colored gear.

    Here is an exampling, using the case of velveteen robes.Velveteen robes are velveteen cloth, with an underpanel of cotton and buffalo leather shoulders. (am ignoring the brass ornament and straps on sleeves for simplicity)


    There are four velveteen dyes, plus undyed velveteen.
    There are four cotton dyes, plus undyed cotton cloth.
    There are six buffalo leather dyes, plus undyed buffalo leather.

    If a crafter could freely mix and match these colors, there would be an astounding 5 x 5 x 7 = 175 different color combinations for velveteen robes. Instead, we are straitjacketed into only five. This is an incredible disappointment to me.

    I hope that one day SE will unlock all of these combinations and allow crafters to express some creativity.

    In response to the OP topic regarding dyeing items after they are created, I think that allowing basic overall re-dyes after the fact would be great. More detailed colorings could be reserved for an unlocked system as above. If SE plans to maintain the item coloring as a restriction, then I vote that we just switch to dyeing after the fact instead.
    (4)

  7. #17
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ Agree with you 100%, its this reason that all items should be made and sold/bough undyed and then let the player customise them via an NPC, the combinations could be really nice.

    It simplifies the crafting process massively, removes the need for dyed materials and everybody wins.
    (2)

  8. #18
    Player
    Vesper's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Dyes and Paints should just be taken out of the finished item crafting process completely. Every item should have a base color its crafted in. Then...
    • Alchemists make dye pots that can be sold to players to change the color of gear
    • NPC added into game that does the same thing but with a smaller selection of colors and is more expensive {Ding! OMG the game has a money sink!)
    • When changing the color of your gear a UI pops up and shows you a preview of what the color is going to do to your gear. You need to confirm the change which consumes the dye.
    • You can change your gear color again simply by applying a new dye.
    • This system would also allow you to change haircolor, paint and tribal pattern colors.



    Benefits
    • Rescues inventory space from the inventory management minigame
    • Adds a friggin money sink to game, what are there.. 2 right now?
    • Gives Alchemists a useful consumable item (Almost no one buys potions and ethers)
    • Gives players more customization over their appearance.
    (4)
    Last edited by Vesper; 05-12-2011 at 03:34 AM.

  9. #19
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    When I first saw how dyed items were created in this game, I was very excited. Unfortunately, the dyeing system has turned out to be more of a club to restrict item creation than it is a tool to open up creatively colored gear.
    Yes, it's not a very good outlet for creativity due to the way it is currently structured. It's more restrictive than free, and there isn't any good reason why it shouldn't be more free.

    Quote Originally Posted by Amineri View Post
    If SE plans to maintain the item coloring as a restriction, then I vote that we just switch to dyeing after the fact instead.
    Yes. Whatever the system, I would like to err on the side of more freedom to do what we want since in this circumstance, it promotes variety and creativity.

    Quote Originally Posted by Vesper View Post
    Dyes and Paints should just be taken out of the finished item crafting process completely. Every item should have a base color its crafted in. Then...

    • Alchemists make dye pots that can be sold to players to change the color of gear
    • NPC added into game that does the same thing but with a smaller selection of colors and is more expensive {Ding! OMG the game has a money sink!)
    • When changing the color of your gear a UI pops up and shows you a preview of what the color is going to do to your gear. You need to confirm the change which consumes the dye.
    • You can change your gear color again simply by applying a new dye.
    • This system would also allow you to change haircolor, paint and tribal pattern colors.
    Yeah, this is like Jinko's Dye NPC idea he posted earlier. You both have very good points.
    (0)

  10. #20
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    Mar 2011
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    Quote Originally Posted by Jinko View Post
    Yea exactly what I was thinking.

    Video of the armour customisation in runes of magic.

    You could actually colour gear to make it match, notice how gear has more than one colour slot, ie primary colour and secondary colour.

    Obviously it would have to work a little differently in FFXIV but there is a lot of potential in this idea I think.

    Link to my previous thread :- http://forum.square-enix.com/ffxiv/t...lothing-armour
    I like this alot
    (1)

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