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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    When I first saw how dyed items were created in this game, I was very excited. Unfortunately, the dyeing system has turned out to be more of a club to restrict item creation than it is a tool to open up creatively colored gear.

    Here is an exampling, using the case of velveteen robes.Velveteen robes are velveteen cloth, with an underpanel of cotton and buffalo leather shoulders. (am ignoring the brass ornament and straps on sleeves for simplicity)


    There are four velveteen dyes, plus undyed velveteen.
    There are four cotton dyes, plus undyed cotton cloth.
    There are six buffalo leather dyes, plus undyed buffalo leather.

    If a crafter could freely mix and match these colors, there would be an astounding 5 x 5 x 7 = 175 different color combinations for velveteen robes. Instead, we are straitjacketed into only five. This is an incredible disappointment to me.

    I hope that one day SE will unlock all of these combinations and allow crafters to express some creativity.

    In response to the OP topic regarding dyeing items after they are created, I think that allowing basic overall re-dyes after the fact would be great. More detailed colorings could be reserved for an unlocked system as above. If SE plans to maintain the item coloring as a restriction, then I vote that we just switch to dyeing after the fact instead.
    (4)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Amineri View Post
    When I first saw how dyed items were created in this game, I was very excited. Unfortunately, the dyeing system has turned out to be more of a club to restrict item creation than it is a tool to open up creatively colored gear.
    Yes, it's not a very good outlet for creativity due to the way it is currently structured. It's more restrictive than free, and there isn't any good reason why it shouldn't be more free.

    Quote Originally Posted by Amineri View Post
    If SE plans to maintain the item coloring as a restriction, then I vote that we just switch to dyeing after the fact instead.
    Yes. Whatever the system, I would like to err on the side of more freedom to do what we want since in this circumstance, it promotes variety and creativity.

    Quote Originally Posted by Vesper View Post
    Dyes and Paints should just be taken out of the finished item crafting process completely. Every item should have a base color its crafted in. Then...

    • Alchemists make dye pots that can be sold to players to change the color of gear
    • NPC added into game that does the same thing but with a smaller selection of colors and is more expensive {Ding! OMG the game has a money sink!)
    • When changing the color of your gear a UI pops up and shows you a preview of what the color is going to do to your gear. You need to confirm the change which consumes the dye.
    • You can change your gear color again simply by applying a new dye.
    • This system would also allow you to change haircolor, paint and tribal pattern colors.
    Yeah, this is like Jinko's Dye NPC idea he posted earlier. You both have very good points.
    (0)