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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    130
    Two words: Dye Shop. Can't we just get that?
    (2)

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sykora727 View Post
    Two words: Dye Shop. Can't we just get that?
    That sorta jives with Jinko's NPC dyeing idea. What I want to keep, however, is the role that crafters play in the process so that the dyes can only be crafted and the materials for the dyes can only be farmed. That will put in more items to trade to stimulate the economy.
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rentahamster View Post
    That sorta jives with Jinko's NPC dyeing idea. What I want to keep, however, is the role that crafters play in the process so that the dyes can only be crafted and the materials for the dyes can only be farmed. That will put in more items to trade to stimulate the economy.
    Yea I duno if I was unclear before but I also want the dyes and crafting of them to stay in the game.

    The player would have to offer the correct gear/dye and gil to have an item dyed by an NPC, which keeps alchemist in business because they are the ones producing the dyes.

    Quote Originally Posted by Arcell View Post
    The add the mosses, bugs and whatnot to an NPC vendor. This will act as a gil sink to those who don't want to gather but will still allow gatherers to sell at lower prices.
    Some people rely heavily on the farming of dye materials so I don't think it would be a good idea to allow NPC's to sell the mats.

    Even if the cost of the NPC items are very high it will still have a negative effect on botanist.
    (1)
    Last edited by Jinko; 05-06-2011 at 09:45 PM.

  4. #4
    Player
    Achi's Avatar
    Join Date
    Apr 2011
    Posts
    42
    Character
    Achi Sweden
    World
    Ragnarok
    Main Class
    Leatherworker Lv 50
    The problem nothing sell is there is no people to sell to and the new NM drop items better then you can craft

    Most people now have 60-80% NM drops from rank 1-50 people also use the weapons from the NM Rank 25 weapon from R1 to 50 becouse there stats are better then the crafted ones and they are to easy and free obtain

    There is just a few crafted items people use.

    Should be harder obtain the NM equip and more Balance to NM and Crafted items

    If you can get the NM drops easy no one gonna buy the crafted items anymore atleast so long there stats are lower or even all just camp the NM.

    One other problem is the low population on the server but it will hopefully get better in future.

    But i really hope the will be more balance beetwen use of crafted and NM equip

    I hope maybe half the NM drop crafting material half drop equip so there is some kind of balance in the game

    Some items crafted some items dropped

    I not wanna see the game with the new NM all people gonna use 95-100 dropped equip
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    I've been asked to post this from another topic. Taken from here:
    http://forum.square-enix.com/ffxiv/t...692#post203692

    So we've heard that recipe formats will be changed later. Take note also from the link that SE would need to allow quite some number of gear pieces to be allowed this. A question for SE would be could they possibly consider adding bosses that would drop unique dye coloring to be used to color a gear piece?

    So we can have our blurple haubys or something.
    (0)