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  1. #1
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    The other thing about SE combo is that it's a 33% increase on healing returned via Inner Beast and Bloodbath. That is very significant, and for that reason alone it should be kept up.

    Fracture doesn't have the same benefit. It doesn't increase your survivability. It doesn't increase your enmity. And the damage gained is minimal. Yes, it's only 1 GCD every 30 seconds, but it's also only a gain of about 70-90 potency every 30 seconds.

    To put this in perspective, Let's say you're doing the alternating rotation (BB -> SE -> BB -> SE) which is imo best for using Fracture and probably best in terms of DPS.

    You've got 4 full combos in 30 seconds. One Butcher's Block combo is 630 potency. One Maim combo is 610. So in those 30 seconds you're putting out 2480 potency worth of attacks. The "Average" potency of one of the global cooldowns is ~206.

    Adding fracture in swaps one of those "average" globals for a 300 potency global every 30 seconds. It's a gain, but it's only a gain of 94 potency. When you're talking about 2480 potency over the time period, adding an additional 94 doesn't make a huge difference. We're talking something like a 3.7% increase in DPS.

    Yes, it's an increase in DPS. But it's not an amazing increase.

    It also ignores the fact that it's a "costly" ability to monitor, mentally. You have to track the duration on the mob, you have to ensure you're top on threat by a good margin. You have to (or should) be sure you have 5 wrath stacks. And you have to only use it in between full combos. For this reason, it should probably only be used in "comfortable" situations, such as when you aren't taking heavy damage, or you aren't having to fight for threat. (though my biggest threat competitors seem to be white mages).

    Quote Originally Posted by Pixelshader View Post
    Butcher's Block Combo: (300+1500+4300)x3 = 18300 (813 TPS)

    Butcher's Block Combo With Storm's Eye: 300+680+1220 + ((390+1950+5590)x2) = 18060 (803 TPS)
    I don't know if this is right. I'm pretty sure Storm's Eye will wear off before the 2nd butchers block hits, if you go SE -> BB -> BB -> SE -> BB -> BB as your rotation. But I could be wrong on the timing of the SE debuff going up.
    (0)

  2. #2
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hachiko View Post
    The other thing about SE combo is that it's a 33% increase on healing returned via Inner Beast and Bloodbath. That is very significant, and for that reason alone it should be kept up.

    Fracture doesn't have the same benefit. It doesn't increase your survivability. It doesn't increase your enmity. And the damage gained is minimal. Yes, it's only 1 GCD every 30 seconds, but it's also only a gain of about 70-90 potency every 30 seconds.

    To put this in perspective, Let's say you're doing the alternating rotation (BB -> SE -> BB -> SE) which is imo best for using Fracture and probably best in terms of DPS.

    You've got 4 full combos in 30 seconds. One Butcher's Block combo is 630 potency. One Maim combo is 610. So in those 30 seconds you're putting out 2480 potency worth of attacks. The "Average" potency of one of the global cooldowns is ~206.

    Adding fracture in swaps one of those "average" globals for a 300 potency global every 30 seconds. It's a gain, but it's only a gain of 94 potency. When you're talking about 2480 potency over the time period, adding an additional 94 doesn't make a huge difference. We're talking something like a 3.7% increase in DPS.

    Yes, it's an increase in DPS. But it's not an amazing increase.

    It also ignores the fact that it's a "costly" ability to monitor, mentally. You have to track the duration on the mob, you have to ensure you're top on threat by a good margin. You have to (or should) be sure you have 5 wrath stacks. And you have to only use it in between full combos. For this reason, it should probably only be used in "comfortable" situations, such as when you aren't taking heavy damage, or you aren't having to fight for threat. (though my biggest threat competitors seem to be white mages).



    I don't know if this is right. I'm pretty sure Storm's Eye will wear off before the 2nd butchers block hits, if you go SE -> BB -> BB -> SE -> BB -> BB as your rotation. But I could be wrong on the timing of the SE debuff going up.
    It will last with a second to spare. Apparently the buff is placed after the animation is over and I landed the 2nd butchers block with 1 second on the target. It's very possible that both the animation and the debuff icon are false positives. I would have to check logs which I am not going to do haha.

    As for fracture, I will not recommend putting it up simply because no modifiers and as you said its yet another item adding overhead to the player.
    (0)

    I have approximate knowledge of many things.

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Adding fracture in swaps one of those "average" globals for a 300 potency global every 30 seconds. It's a gain, but it's only a gain of 94 potency. When you're talking about 2480 potency over the time period, adding an additional 94 doesn't make a huge difference. We're talking something like a 3.7% increase in DPS.
    Fracture isn't a 300 potency GCD. It's 400: 100 for the baseline hit and 15 ticks (.5/sec for 30 secs) of 20 potency each. That's 400 Potency. Going from ~2500 to ~2700 potency is an 8% increase in total DPS, which isn't anything to sneeze at.

    A *lot* of people underestimate how powerful Fracture is. Even as an additional, it's a 280 potency attack (100 + 20 * (18 / 2)) that doesn't require any wind up. That's a *damned* good attack to have. Arguably, it's the best additional in the entire game.
    (0)

  4. #4
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    Fracture isn't a 300 potency GCD. It's 400: 100 for the baseline hit and 15 ticks (.5/sec for 30 secs) of 20 potency each. That's 400 Potency. Going from ~2500 to ~2700 potency is an 8% increase in total DPS, which isn't anything to sneeze at.

    A *lot* of people underestimate how powerful Fracture is. Even as an additional, it's a 280 potency attack (100 + 20 * (18 / 2)) that doesn't require any wind up. That's a *damned* good attack to have. Arguably, it's the best additional in the entire game.
    I'm almost 100 % positive DoT skills tick every 3 seconds, plus I just tested it and they do tick every 3 seconds. So 30 second duration = 10 ticks, not 15.
    (0)

  5. #5
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Hachiko View Post
    I'm almost 100 % positive DoT skills tick every 3 seconds, plus I just tested it and they do tick every 3 seconds. So 30 second duration = 10 ticks, not 15.
    Yep, one tick every 3 seconds, based on the server's clock, not on any independent timers. This means that, depending on when you actually activated the skill (essentially entirely based on luck), you can lose a tick due to the DoT wearing off before the server decides to put the final tick of damage in.
    (0)