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  1. #81
    Player
    KingDingUhLing's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Hugh Pharted
    World
    Siren
    Main Class
    Marauder Lv 50
    The Thing With War is the mitigation with the combination of HP > DPS > HP recovery .... this is where SE says its balanced ... but where so many players say its convoluted and tricky to play.

    you have combinations of abilities like
    Convalescence + Inner Beast

    or

    Berserk + Internal release + BloodBath

    ... along with your Maim DPS buff to Healing magic received +50% Combo

    you need to work in with your regular Enmity producers...

    it can be done but getting worked up or confused in the middle of a fight can easily lead to a few broken combos and then a lot of big hits taken consecutively.... PLD is a lot more cut and dry mitigation ... the biggest mistake I see WARs doing is sitting at 5 stacks of wrath infuriated and not dumping them with Inner Beast on Bosses. DPS isn't how you stay in the game longer saving your healers MP is..
    (0)
    Last edited by KingDingUhLing; 09-24-2013 at 07:51 PM.

  2. #82
    Player
    Telepathic's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Deadly Tactics
    World
    Leviathan
    Main Class
    Gladiator Lv 22
    Quote Originally Posted by Giantbane View Post
    huh? why would you be wasting GCDs on Heavy Swing? Our combo abilities only build wrath when they're part of a combo, so you HAVE to include them in a combo to get back to infuriated.

    As to your rotation above, you're trying to fit 11 GCD actions between the start and end of berserk (20sec). How is that possible? How much skill speed do you have?
    People are misunderstanding what I wrote. Of course you have to use Heavy Swing to start your combos and you need combos to get the combo damage and wrath stacks. The issue is when do you pop your CD's and Inner Beast to maximize burst or healing.

    The most basic WAR berserk rotation is:

    **Berserk
    Inner Beast - 300 Pot
    Heavy Swing - 150
    **Vengeance (Stack I)
    Maim - 190 (Stack II)
    Storm's Eye - 270 (III)
    Heavy Swing - 150
    Skull Sunder - 200 (IV)
    Butcher's Block - 280 (Infuriated)
    Inner Beast - 300
    **Pacification - Total Pot = 1840

    Or

    **Berserk
    Inner Beast - 300 Pot
    **Infuriate
    Inner Beast - 300
    Heavy Swing - 150
    **Vengeance (Stack I)
    Maim - 190 (Stack II)
    Storm's Eye - 270 (III)
    Heavy Swing - 150
    Skull Sunder - 200 (IV)
    Butcher's Block - 280 (Infuriated)
    **Pacification - Total Pot = 1840

    Both of those rotations use two 150 Pot heavy swings during berserk. Inner Beast doesn't interrupt combos. You can increase the Pot during Berserk by moving the first Heavy Swing to before Berserk > Inner Beast. Here are my suggested Berserk rotation:

    Heavy Swing (to start your combo)
    **Berserk
    Inner Beast - 300
    ** Vengeance - (I)
    Maim - 190 (II)
    Storm's Eye - 270 (III)
    Heavy Swing - 150
    Skull Sunder - 200 (IV)
    Butcher's Block - 280 (Infuriated)
    Fracture - 300
    Inner Beast - 300
    **Pacification - Total Pot = 1990

    Or

    Heavy Swing (to start your combo)
    **Berserk
    Inner Beast - 300
    ** Vengeance - (I)
    Maim - 190 (II)
    Storm's Eye - 270 (III)
    Heavy Swing - 150
    Skull Sunder - 200 (IV)
    Butcher's Block - 280 (Infuriated)
    Inner Beast - 300
    **Infuriate
    Inner Beast - 300
    **Pacification - Total Pot = 1990

    My rotation is better optimized because it replace a 150 Pot Heavy swing with a 300 Pot Fracture or Inner Beast. It also gives you wrath back one GCD earlier because you first GCD after IB is a combo not Heavy Swing. That raises you overall crit rate and healing bonus after using your wrath stacks.
    (3)

  3. #83
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Wonderful!

    Thanks for the explanation. ^_^
    (0)

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