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  1. #51
    Player
    Pixelshader's Avatar
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    Sep 2013
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    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hachiko View Post
    Seems clear to me writing a Warrior compendium is going to be difficult because there is no real consensus on how things work out for Warriors in general.

    3 things come to mind:
    • Stat points - STR v. VIT being a serious debate, both having their upsides.
    • Wrath Holding v. Inner Beast usage (only after huge hits - Mountain Buster - or Big hits - Rock buster - or maybe only when you have infuriate on CD, etc.)
    • Fracture usage (Enmity vs. DPS) and wrath stacks.

    It's also noting that using Fracture also delays stacking Wrath to 5. The only time you should really be using fracture is when a) you have a appreciable threat lead, b) you have both Maim and Storm's Eye up, and c) you have 5 stacks of wrath. This makes the ability very costly to monitor, in terms of attention.
    I completely agree. It is quite a bit more dynamic and why I haven't published anything yet. Still in discovery mode.
    (0)

    I have approximate knowledge of many things.

  2. #52
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Fracture also Uses TP and Interrupts your Combos! :O
    (0)

  3. #53
    Player
    Pixelshader's Avatar
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    Sep 2013
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    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Fracture also Uses TP and Interrupts your Combos! :O
    Oh yeah forgot about the combo reset on top of no enmity multipliers. Would you agree not to use fracture outside of a DPS scenario?
    (1)

    I have approximate knowledge of many things.

  4. #54
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pixelshader View Post
    Oh yeah forgot about the combo reset on top of no enmity multipliers. Would you agree not to use fracture outside of a DPS scenario?
    Yes. I only use it if I'm pushing DPS with Unchained. It's not worth it otherwise. Also, I use it right before Unchained wears so that damage continues after Defiance nerf is reimposed.
    (0)

  5. #55
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pixelshader View Post
    There can't be an enmity ceiling.
    There isn't a *hard* enmity ceiling (well, I bet there *is* because that's just intelligent programming; it's just monumentally high), but there is quite definitely a soft ceiling.

    Here's something to think about: if you could constantly maintain 1 more enmity than everyone in your party or double their enmity, would there be any visible difference? No, because the only thing that matters is that you have *more* enmity than they do. Once you've established a sufficiently large enmity cushion, all you have to do is maintain that enmity cushion while maximizing DPS. Fracture does this very well: it's a single GCD every 30 seconds, so it's *very* cheap, and it provides a *lot* of damage.

    For me, that threat cushion is having roughly 1.5-2 times the enmity of anyone else in the group without seeing major vacillations from one second to the next, which happens about 15 seconds in even when I'm with damned good DPS.

    Also, if you really wanted to just maximize enmity generation, all you'd do is spam Butcher's Block because, even without the extra 33% DPS from Storm's Edge and Maim, BB>BB provides enmity well in excess of BB>SE. The discussion here is about how to manage sufficient enmity generation while simultaneously maximizing damage. This is best accomplished by actually *using* Fracture since it's the best single GCD attack we've got. Hell, even if it generated *no* enmity, you would still want to maintain it constantly because it's only 1 GCD every 30 seconds.
    (0)

  6. #56
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Fracture also Uses TP and Interrupts your Combos! :O
    Which is why you use it when you've finished a combo (note that I said: BB>SE>Fracture>BB>SE). If you have to worry about TP, you're doing something wrong, like spamming the living hell out of Overpower.
    (0)

  7. #57
    Player HiirNoivl's Avatar
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    Mar 2011
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    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Well, yeah but you have to take that into consideration. Unchained is the Holy Grail of damage, you don't want to interrupt your combo putting that DoT on.

    I have nothing against Fracture. I just view it as pure DPS and tack it on only if it's the right time and really worth it. (Buffed with something like Berserk).

    I'm going to run out of posts again. *sigh*
    (0)

  8. #58
    Player
    Pixelshader's Avatar
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    Sep 2013
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    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    There isn't a *hard* enmity ceiling (well, I bet there *is* because that's just intelligent programming; it's just monumentally high), but there is quite definitely a soft ceiling.

    Here's something to think about: if you could constantly maintain 1 more enmity than everyone in your party or double their enmity, would there be any visible difference? No, because the only thing that matters is that you have *more* enmity than they do. Once you've established a sufficiently large enmity cushion, all you have to do is maintain that enmity cushion while maximizing DPS. Fracture does this very well: it's a single GCD every 30 seconds, so it's *very* cheap, and it provides a *lot* of damage.

    For me, that threat cushion is having roughly 1.5-2 times the enmity of anyone else in the group without seeing major vacillations from one second to the next, which happens about 15 seconds in even when I'm with damned good DPS.

    Also, if you really wanted to just maximize enmity generation, all you'd do is spam Butcher's Block because, even without the extra 33% DPS from Storm's Edge and Maim, BB>BB provides enmity well in excess of BB>SE. The discussion here is about how to manage sufficient enmity generation while simultaneously maximizing damage. This is best accomplished by actually *using* Fracture since it's the best single GCD attack we've got. Hell, even if it generated *no* enmity, you would still want to maintain it constantly because it's only 1 GCD every 30 seconds.

    Mathematically a blm with i90 gear vs a warrior with i90 the blm will out threat them every time. You control the enmity ceiling, the higher you raise it the more that blm can nuke. As for the non stormed block combos this is what I came up with:

    Butcher's Block Combo: (300+1500+4300)x3 = 18300 (813 TPS)

    Butcher's Block Combo With Storm's Eye (if the enmity table is not considering the maim buff): 300+680+1464 + ((399+1995+5719)x2) = 18670 (830 TPS)

    Butcher's Block Combo With Storm's Eye (if the enmity table takes into account the maim buff): 300+680+1220 + ((399+1995+5719)x2) = 18426 (819 TPS)

    Not only does it raise your TPS Storm's Eye also enhances a few of your cooldowns. You definitely want to maintain Storm's Eye Combos.
    (0)
    Last edited by Pixelshader; 09-19-2013 at 05:59 AM.

    I have approximate knowledge of many things.

  9. #59
    Player
    Kitru's Avatar
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    Sep 2013
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    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Pixelshader View Post
    You said 33% but I put it as 30%
    20% increased damage and 10% reduction in resistance equates to a 33% increase in damage dealt (1.2/.9). Storm's Eye isn't a 10% increase in damage dealt; it's a ~11.1% (1/.9) increase.
    (0)

  10. #60
    Player
    Pixelshader's Avatar
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    Sep 2013
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    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kitru View Post
    20% increased damage and 10% reduction in resistance equates to a 33% increase in damage dealt (1.2/.9). Storm's Eye isn't a 10% increase in damage dealt; it's a ~11.1% (1/.9) increase.
    Ahh thanks for elaborating. Showing my ignorance a bit. Corrected the above post then. The math ends up stating that Storm's Eye buff is absolutely worth it.
    (0)
    Last edited by Pixelshader; 09-19-2013 at 05:51 AM.

    I have approximate knowledge of many things.

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