
Originally Posted by
Kitru
There isn't a *hard* enmity ceiling (well, I bet there *is* because that's just intelligent programming; it's just monumentally high), but there is quite definitely a soft ceiling.
Here's something to think about: if you could constantly maintain 1 more enmity than everyone in your party or double their enmity, would there be any visible difference? No, because the only thing that matters is that you have *more* enmity than they do. Once you've established a sufficiently large enmity cushion, all you have to do is maintain that enmity cushion while maximizing DPS. Fracture does this very well: it's a single GCD every 30 seconds, so it's *very* cheap, and it provides a *lot* of damage.
For me, that threat cushion is having roughly 1.5-2 times the enmity of anyone else in the group without seeing major vacillations from one second to the next, which happens about 15 seconds in even when I'm with damned good DPS.
Also, if you really wanted to just maximize enmity generation, all you'd do is spam Butcher's Block because, even without the extra 33% DPS from Storm's Edge and Maim, BB>BB provides enmity well in excess of BB>SE. The discussion here is about how to manage sufficient enmity generation while simultaneously maximizing damage. This is best accomplished by actually *using* Fracture since it's the best single GCD attack we've got. Hell, even if it generated *no* enmity, you would still want to maintain it constantly because it's only 1 GCD every 30 seconds.