Multi-Target:
Opener: Infuriate ->
Unchained ->
Mark (Macro) ->
Flash until about half Mana ->
Overpower until about half TP
This will allow you to create a large amount of initial AOE enmity while still providing enough resources to react to a new add appearing, should that happen.
Upkeep: The following is a priority system not a step by step rotation. If you see something earlier in the list not on cool down, use it.
- Storm's Path -> Infuriate (On cooldown, this does not break your Butcher's Block Combo so use it ASAP)
- Storm's Path (On cooldown, this does not break your Butcher's Block Combo so use it ASAP)
- Storm's Eye Combo Use as needed to keep Maim on yourself and Storm's Eye on your target. This raises your overall enmity throughout the fight.
- Mercy Stroke (On cooldown, this does not break your Butcher's Block Combo so use it ASAP)
- Flash (If you tick above 50% mana)
- Butcher's Block Combo
Thought process: The opener allows for a very high AOE enmity initially, but the quickly begins to falter. You must maintain it during the upkeep phase. During the upkeep phase you want generate as much enmity as possible on multiple targets, everything you do aside from flash burns though your TP, so Auto-Attack and Butcher's Block combos on the marked mob allows for DPS to focus, while the the infrequent flashes and storm's paths should allow you achieve your goal of maintaining AOE enmity. Understand this requires coordination. If a DPS chooses to attack the non-marked, they could very well pull aggro off you. The reason I only spam
Flash to half Mana and
Overpower to half TP is in case something happens, such as a second wave or a pat that needs snap aggro. With this rotation you should not run out of Mana or TP, and with a bard cool down or general Mana regeneration you may be able to throw in an extra Flash.