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  1. #11
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HiirNoivl View Post
    Actually, I don't do that. o.o Where'd you read that?

    I do exactly what you do.

    Basically, if I don't have a pressing need for using Inner Beast OR if I have don't have my DPS buffs up, I'll hold off on it, or move to a different cooldown. 15% healing is always better than an unbuffed Inner Beast.

    But still I'm curious as to other WARs do it.
    I was reading through you Titan HM thread. There was a snippet where you stated that after the super big hit, you fill your HP by doing the IB->infuriate->IB trick. It's not bad but again I'm a paladin tank and plan to spend quite a bit of time implementing anything theory I find this week then reporting the results in a warrior compendium. Main gotcha's I'm working around are rotations. Currently they are as followed:

    Single-Target:
    Opener: Infuriate -> Unchained -> Tomahawk while running towards the mob -> Butcher's Block -> Butcher's Block Combo -> Butcher's Block Combo
    Due to the lack of abilities off the GCD and initial aggro being quite possibly the most trying part of warrior tanking, I believe that a Butcher's Block before a Butcher's Block combo allows enough enmity to grab initial aggro, and then allow your sustained enmity to ramp up.

    Upkeep: The following is a priority system not a step by step rotation. If you see something earlier in the list not on cool down, use it.
    1. Unchained -> Infuriate (Use to stabilize initial enmity, then only use during burn phases)
    2. Storm's Eye Combo Use as needed to keep Maim on yourself and Storm's Eye on your target. This raises your overall enmity throughout the fight.
    3. Mercy Stroke (On cooldown, this does not break your Butcher's Block Combo so use it ASAP)
    4. Butcher's Block Combo
    Thought process: The opener allows for a very high threat initial threat to allow the warrior to start buffing and debuffing to unlock its maximum potential. During the upkeep phase there is a bit of overhead for the player. The player must make sure the Maim buff is up as well as the debuffs Flash and Storm's Eye are on the target. Save your Infuriate to replenish your wrath stacks should you have to use Inner Beast or Unchained. Beyond that, the highest threat to GCD sequence will be your Butcher's Block combo. Should all buffs and debuffs be up, Butcher's Block Combo.


    Multi-Target:
    Opener: Infuriate -> Unchained -> Mark (Macro) -> Flash until about half Mana -> Overpower until about half TP
    This will allow you to create a large amount of initial AOE enmity while still providing enough resources to react to a new add appearing, should that happen.

    Upkeep: The following is a priority system not a step by step rotation. If you see something earlier in the list not on cool down, use it.
    1. Storm's Eye Combo Use as needed to keep Maim on yourself and Storm's Eye on your target. This raises your overall enmity throughout the fight.
    2. Vengeance Not quite sure if the reflected damage creates enmity, but it does produce AOE damage as well as 1 stack of Wrath.
    3. Mercy Stroke (On cooldown, this does not break your Butcher's Block Combo so use it ASAP)
    4. Flash (If you tick above 50% mana)
    5. Butcher's Block Combo
    Thought process: The opener allows for a very high AOE enmity initially, but the quickly begins to falter. You must maintain it during the upkeep phase. During the upkeep phase you want generate as much enmity as possible on multiple targets, everything you do aside from flash burns though your TP, so Auto-Attack and Butcher's Block combos on the marked mob allows for DPS to focus, while the the infrequent flashes and storm's paths should allow you achieve your goal of maintaining AOE enmity. Understand this requires coordination. If a DPS chooses to attack the non-marked, they could very well pull aggro off you. The reason I only spam Flash to half Mana and Overpower to half TP is in case something happens, such as a second wave or a pat that needs snap aggro. With this rotation you should not run out of Mana or TP, and with a bard cool down or general Mana regeneration you may be able to throw in an extra Flash.


    Above is the rough draft. I really need some consults to verify or provide feed back to see if this is truly the best way to maintain enmity.
    (0)
    Last edited by Pixelshader; 09-19-2013 at 01:53 AM.

    I have approximate knowledge of many things.