Results -9 to 0 of 349

Dev. Posts

Threaded View

  1. #11
    Player
    Feathery's Avatar
    Join Date
    Sep 2013
    Posts
    72
    Character
    Perceptive Mavina
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Once we get into the business of increasing available gil fountains it's a slippery slope from there on.. I think SE should stick with some conservatives measures, that is, maybe tweak the numbers just a little bit. Fact is most MMOs suffer from an enormous inflation it's not uncommon to see 20-40% inflation per year, I'm happy that so far it doesn't seem like that will be a problem in FFXIV:ARR.

    There's a very interesting article about this here.

    I would like to quote the part about SWG but character limits will unfortunately hinder me from that. But to paraphrase, SWG economy was initially very much like FFXIV:ARR the first 2 years, there were plenty of money drains and maintenance of character and possessions combined with a sparse amount of ways to generate new money kept inflation low. However eventually SOE decided to heed players cries and decrease gold out and increase gold in resulting in an inflationary boom later on, eventually leading to a situation where the "old" players would control the vast majority of wealth, while new players would be fighting for scraps off the table.
    (1)
    Last edited by Feathery; 09-17-2013 at 09:31 PM.