Page 16 of 35 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 348
  1. #151
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by roohan View Post
    I do understand your point. I buy stuff on the markets and sell it a way more expensive. So people actually buy goods that others constantly undercut. And this makes no sense at all. Why sell items for 2 gil if there is a demand on said item. People are actually lazy and adjusting your price every minute doesn't have any negative impact. Thats not good for sure. All these lazy people could actually earn way more if they would pay attention to the markets and at least check the frequency of transactions on certain items. If an items sells many times an hour there is no reason to sell for 20 gil.

    On obvious Items like diremite web it actually works as it should.
    What you're either intentionally or by misunderstanding ignoring is the fact that some folks (particularly those who are spending a lot of time crafting) need items to move quickly in order to keep that slot a money-generating slot. Slots that sit for 2, 3, even 24 hours are a non-money-generating slot, and therefore that item is losing the player money. As such, items with high supply and low demand necessitate "undercutting". Just because you choose to not move your items doesn't mean that it's not a necessity for other people to move items. If we had unlimited auction lines, then it wouldn't be an issue and the "undercutting" would be far less common. The simple truth, however, is that what you claim is undercutting is really a market adjustment due to low demand compared to the supply.
    (3)
    Last edited by Orsnoire; 09-17-2013 at 11:49 PM. Reason: Far-too-small character limit

  2. #152
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orsnoire View Post
    The simple truth, however, is that what you claim is undercutting is really a market adjustment due to low demand compared to the supply.
    Bingo. Volume can be just as important as margin, sometimes more so. Problem that exists in these type of economies is the lack of permanent consumption, which was further exacerbated in ARR with the liberal handing out of equipment in quests/leaves, and the reduction in utility of materia via stat capping. You can only sell so much of a particular item before everyone who wants one will have one, esp.given how far supply outstrips demand ATM.
    (2)

  3. #153
    Player
    Phogg's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Phogg Machine
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Syfin View Post

    1) Leves award 6 allowances per 24 hours. This amount to roughly 3000 gil.
    If you can only manage to gain 3k gil from 6 Leves, you are doing it wrong. I can get 5k from one.
    (0)

  4. #154
    Player
    Meimei's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Natiya Kyska
    World
    Sargatanas
    Main Class
    Archer Lv 50
    High level dungeons often have complete fodder for loot from the random coffers you find. Like...Allaghan tin pieces? Seriously? >.<

    Make them gold pieces at least.

    Also pls buff battle leve rewards, more gil and xp 'cross the board.
    (1)

  5. #155
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I can't recall if it was Stone Vigil, Wanderer's Palace, or Aurum Vale, but I think they drop some allaghan silver pieces for a few party members. Each one of those sells for 500.

    Although by no means ultra sexy, Amdapor Keep can drop up to 2800 gil in bronze pieces (about 700 per person per run). But if people are ignoring these, then that gil never enters the economy.

    I suspect all this was mentioned somewhere already. Restricting this post to only gil generation.
    (0)
    Last edited by Fiosha_Maureiba; 09-18-2013 at 01:41 AM.

  6. #156
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    My solution is simple, make crafting worth something. I hate dungeon grinds! Dungeons are cool, but not if you have to do them 50 times. I have no idea how MMO transformed into this nonsense! Well actually I do... WoW... ><

    I like the idea of weapons and gear being only obtainable by crafted items provided by other players. This way we have a self sustained economy. If people are too lazy to take up a craft, or take the time and earn some gil through other methods, leave them in the dirt. You should have to work a bit for good gear, and to ensure your success in-game. Not FATE grind to 50, get some free gear from quests, and cry because you're broke.

    Bring back real gaming, things should take a little bit of time and effort... Leave this new generation in the dust before they ruin gaming forever!
    (4)
    Last edited by Trife; 09-18-2013 at 01:42 AM.

  7. #157
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Trife View Post
    My solution is simple, make crafting worth something. I hate dungeon grinds!

    I like the idea of weapons and gear being only obtainable by crafted items provided by other players. This way we have a self sustained economy. If people are too lazy to take up a craft, or take the time and earn some gil through other methods, leave them in the dirt. You should have to work a bit for good gear, and to ensure your success in-game. Not FATE grind to 50, get some free gear from quests, and cry because you're broke.

    Bring back real gaming, things should take a little bit of time and effort... Leave this new generation in the dust before they ruin gaming forever!
    Ok, I just can't resist...Bro, are you mad?

    Cause you sound mad.
    (1)

  8. #158
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Orsnoire View Post
    Ok, I just can't resist...Bro, are you mad?

    Cause you sound mad.
    Not mad, more like disgusted with the direction that MMO's are going. All for the "I want it now" crowd. No game should adhere to these people.
    (1)
    Last edited by Trife; 09-18-2013 at 01:46 AM.

  9. #159
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    The solution is fairly easy. Make monsters have a chance to drop "metal pieces', i.e. tin pieces, bronze pieces. Anything more than bronze for now may be too much even at max level, but tin would be appropriate. Chests in dungeons NEED to drop more than 7 tin pieces for one player. It is fine to be tin at level 15-20 maybe, but after that it needs to be bronze, and upgrade to silver at 50. Of course it would no longer drop 7, everybody should get 2 of the bronze from the lower level chests, and 1-2 silver each from the higher level chests.

    Also, items sold to a vendor need to be worth more than 2 gil. Obviously setting the numbers too high would mean people would just sell to a vendor and not bother with the Market Board, but it needs to be a semi-viable option. For gathering mats that currently sell for 50-90 each, they should probably sell to a vendor for 5-10 gil, and gear that you CAN'T trade/sell should be worth a fair chunk to a vendor. I'm always greeding on loot in dungeons now because I hate seeing nobody getting it and it feels like a waste.
    (1)

  10. #160
    Player
    Yuhart's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Yuhart Madik
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Dungeons

    Treasure coffers would provide a coin per group member.
    By the end of the dungeon, each group member would collect enough to repair their gear for that run plus pocket gil.
    The amount of pocket gil would be determined by how successful the group is.
    As you wipe, your repair bill goes up thus reducing the amount of pocket gil you'd gain.
    This would allow the players who do not wish to craft or gather a way to make gil doing what they enjoy.
    They wouldn't get rich this way, as it should be, but they'd earn enough to sustain their preferred playstyle.

    Benefits

    Deter speed runs (Not against them. Just a counter balance to the time saved)
    People would have to learn to play their class properly to maximize their gains.
    Career dungeon-ers wouldn't be forced to partake in aspects of the game they do not enjoy (it's supposed to be fun after all)
    It would bring gil into the world (pocket gil amount would have to be closely monitored and adjusted accordingly as to not break the market)


    The biggest downside I see would be the increase in toxicity level of players due to people making mistakes causing a decrease in pocket gil.

    That's my 2 gils.
    (2)

Page 16 of 35 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast