Daily quests. Well leves in FF case. Since it's only 6 leves a day, they should reward at least 10x the current amount.
Daily quests. Well leves in FF case. Since it's only 6 leves a day, they should reward at least 10x the current amount.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
Farming and or crafting really isn't what I play for so to the people who do I have no problem with but to make it mandatory to make any gil is really wrong is every sense of the word.
I like the daily quests that gives gil but what I don't understand is why don't trash mobs drop more gil what is the point of 1 gil was this some kind of joke and getting gil for finishing a dungeon should get you gil this would also help stop people from dropping group as quickly as they are cause right now all you have to do is waste 15 mins in a dungeon and you can quit and reque or w/e time it is.
as a side note as being a WHM having to pay 70k for one materia is outrageous the way you get materia is some of the most grindy things in this game and I really wonder if its balance I'm talking about and just the concept but wish you guys luck on fixing this mess.



I think this is really the crux of the issue. People don't want to play the crafting and gathering portions of the game that provide gil, and then complain when they have none. I personally think that setup is fine - after all, it's analogous to a person who doesn't like raiding complaining that they have to in order to get high-end gear.
This is mostly exacerbated by the fact that all of the high end stuff that would yield high end materia is non-convertible. People jump right into AF gear, so most never spend time in gear that can actually be converted. Of course, those of us who realize this....![]()
Last edited by Dreamer; 09-17-2013 at 03:00 PM. Reason: That obnoxious character limit -really- needs to go.

i've been 50 for a week and i do spam dungeons
my gil is increasing (not much though) instead of decreasing like most of you experienced
i play my other low level class (GLD) while i'm waiting for the DF to supply gil from levequests and guildhests
however, i'm aware that my leve allowances is drying, so i don't know if i can still sustain it after i only have 6 leves per day
they already decrease repair cost for 60% though, which is a great blessing
i do approve more gil reward from levequests and guildhests
Actually I have some ideas....
The lvl 50 dungeons should provide 1 bag of Allagan Platinum Piece.
By average people pay between 400 to 1000 gil in thier repair bill so every lvl 50 dungeon will provide at least 9,600 gil to 9000 gil per run.
here is the List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
Lower level dungeons will provide the lower tier Pieces
Ideal set up... (SE could change this)
Sastasha, Tam-Tam Deepcraft, Copper Mine = 3 Bronze Piece
Halatali, Thousand Maw, Haukke Manor, Brayflox' Longstop, Sunken Temple = 2 Silver Piece
Aurum Vale, Dzemael Darkhold, Stone Vigil = 1 gold piece
Wanderer's Palace, Amdapor Keep, Castrum Meridianum, Praetorium = 1 Platinum Piece.
Last edited by EdwinLi; 09-17-2013 at 02:32 PM.

the problem is, people refuse to see that
they'll say something like "this is the way i play, SE can't dictate me how do i play the game"
that's just too much gil regenerationActually I have some ideas....
The lvl 50 dungeons should provide 1 bag of Allagan Platinum Piece.
By average people pay between 400 to 1000 gil in thier repair bill so every lvl 50 dungeon will provide at least 9,600 gil to 9000 gil per run.
here is the List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
in a month, you'll see a darklight crafted sold for 5 million gil
ok how about
Ideal set up... (SE could change this)
Sastasha, Tam-Tam Deepcraft, Copper Mine = 2 Bronze Piece
Halatali, Thousand Maw, Haukke Manor, Brayflox' Longstop, Sunken Temple = 1 Silver Piece
Aurum Vale, Dzemael Darkhold, Stone Vigil = 2 Silver piece
Wanderer's Palace, Amdapor Keep, Castrum Meridianum, Praetorium = 1 Gold Piece.
More lighter than my first idea.
remember
List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
The ideal helps both people trying to get gil and people who want more people to dungeon with. Ya it is not perfect but it helps motivate people to dungeon more. It may make people want higher levels dungeon but the current price helps people still working their way to level 50 as well. It covers their repair bills and provide some gil as they work their way to lvl 50 rather than losing a lot of gil since when you level a 2nd or 3rd or more classes (both DoW, DoM, DoL, and DoH) the quest are no longer there to cover the repair bills and leves are limited so dungeons become another source of gil and provides more reason to level by using Dungeons.
Last edited by EdwinLi; 09-17-2013 at 02:42 PM.
I take it most people here forgot about all the other content because they were busy rushing to cap. You have to make your living in this game through gathering/crafting.
If you don't want to do any of this then it's of course your own choice, but don't expect gil to be handed out because you weren't bothered to work for it.
I agree with you.I take it most people here forgot about all the other content because they were busy rushing to cap. You have to make your living in this game through gathering/crafting.
If you don't want to do any of this then it's of course your own choice, but don't expect gil to be handed out because you weren't bothered to work for it.
Really you don't even HAVE to do that.. if you don't want to do DoH or DoL... use your DoW to farm hides/webs/ etc. Most MMO's have some sort of system that requires "farming" for money. WoW has quest daily farming (which I find incredibly boring, personally), but before that you had to do it the old fashion way. I remember hitting cap in vanilla and farming rune cloth for my epic mount. If you "don't have time" to farm, why are you playing an MMO? They are time consuming and you have to put in some time to advance your character.
I get so tired of seeing this.
There are so many people leveling on a server, running lower dungeons, fates, leve's, quests etc. I seriously doubt that there will be an issue -- but if there is, I'm sure SE will address it. Please stop acting like you're concerned about the wealth of the server..Most of these people complaining ARE concerned about personal wealth and use this stupid "server wealth" as a disguise.
Last edited by Cami; 09-17-2013 at 08:47 PM.
so many people in this thread totally missing the point lol. individual wealth is not generating gil for your server.
The intellect is not strong with these repliers.
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