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  1. #1
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hammerfist View Post
    Why not making enemies in dungeons drop much more gil? Other than covering repair costs, it would also make dungeons worth doing for more than just speed runs, as the more enemies you kill the more gil you get.
    This is a great idea.
    (2)

  2. #2
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kane View Post
    Sure it does: I'm indirectly saying that making gil is not as great a problem as some people seem to believe.
    Says the guy who needs to take a course on macro economics.
    (3)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It will be hillarious to say the least when people start crying about not being able to teleport because it costs too much.

    I await this day...
    (4)

  4. #4
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Personal ideas for introducing Gil and limiting deflation.

    1. Level 45+ fates have a chance to give 0-2 Allagan Gold pieces to players involved.
    2. Every chest in a dungeon will give 1-3 Allagan pieces to all players, respective of the dungeons level range.
    3. Double the Gil given by 45+ Leves.
    4. Reduce the durability loss for combat actions on gear. No reason that dying should be easier on gear then being in combat.

    Most the problems facing the game right now are due to SE's paranoia over RMT and a distinct lack of end game testing. They were quiet on the server issues while working on a solution for that, hopefully they are doing something about this as well.
    (4)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    You know I think this is something of a first. Most MMOs always seem to experience some kind of massive inflation issues with the economy. I've never seen one suffering the opposite before. I highly doubt that the devs aren't aware of this. To some extent I would argue it is deliberate as it allows them to tweak things up rather than down, and allows them to control inflation much better.

    In my opinion the easiest fix would be to have the 'first time' bonuses on instances reset every so often. Most low level dungeons and basically ALL of the guildhests are never run more than once for those first time bonuses. If they simply had all of those reset say... once a week? You would not only have a viable (but controllable) means of making money, but you would also encourage players to revisit old content which would reduce those insane queue times in the duty finder.
    (0)

  6. #6
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alberel View Post
    ...

    In my opinion the easiest fix would be to have the 'first time bonuses on instances reset every so often. Most low level dungeons and basically ALL of the guildhests are never run more than once for those first time bonuses. If they simply had all of those reset say... once a week? You would not only have a viable (but controllable) means of making money, but you would also encourage players to revisit old content which would reduce those insane queue times in the duty finder.
    That is a valid point about incentive for lower level stuff, but that forces people who enjoy end game and bettering their main class to have to go back to lower level content. The guildhest bonus is a good idea though, as they dont take long, but Id like to see solutions that involve end game.
    (1)

  7. #7
    Player
    Zedakah's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Zedakah Sinns
    World
    Malboro
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Syfin View Post
    That is a valid point about incentive for lower level stuff, but that forces people who enjoy end game and bettering their main class to have to go back to lower level content. The guildhest bonus is a good idea though, as they dont take long, but Id like to see solutions that involve end game.
    I think at the least, they should reset the first time bonuses for all guildheists and dungeons for each class. This helps speed up (slightly) leveling other classes; but more importantly, the guildheists teach how to play your class. Just because someone levels up a black mage, doesn't mean they automatically know how to tank. So by giving incentives for these teaching mechanisms, more gil is generated, but also people learn how to play their class in a group setting at lower levels.
    (43)

  8. #8
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Zedakah View Post
    I think at the least, they should reset the first time bonuses for all guildheists and dungeons for each class. This helps speed up (slightly) leveling other classes; but more importantly, the guildheists teach how to play your class. Just because someone levels up a black mage, doesn't mean they automatically know how to tank. So by giving incentives for these teaching mechanisms, more gil is generated, but also people learn how to play their class in a group setting at lower levels.
    How about just resetting the guildhest first time bonus each week like the mythology cap? Make it a once a week bonus.
    (20)

  9. #9
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    Making your gil work for you

    Quote Originally Posted by Gabriel_Mourningwood View Post
    Reduce transportation and repair cost...
    We can certainly understand that teleportation costs make it difficult to manage your gil and that the cost of living can be high in general. The other day the team decreased the repair cost and price for dark matter (as covered in Camate's post) but we'll continue to look into adjusting income expenses in an effort to continually balance the economy.

    We don't have any particular details right now, but we're looking through your feedback while investigating this matter and appreciate your continued feedback as you explore and live in Eorzea.
    (78)
    Robert "Hvinire" Peeler - Community Team

  10. #10
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hvinire View Post
    Making your gil work for you



    We can certainly understand that teleportation costs make it difficult to manage your gil and that the cost of living can be high in general. The other day the team decreased the repair cost and price for dark matter (as covered in Camate's post) but we'll continue to look into adjusting income expenses in an effort to continually balance the economy.

    .
    there should be a flat gil reward for completeling dungeons and it should cover the expense of repairs at least. 1 coin chest in a dungeon that drops only bronze coins is a real dick move and whoever thought that was a good addition is a moron to be honest. also having monetary awards randomly given to 1 single PT member is another dick move and a moronic one.
    (27)

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