So at higher gear levels, ToD and demolish aren't even worth using except when you know your dots will tick while you are off target?
Try fighting Titan without keeping Fracture, Demolish & ToD up at all times and watch your dps plummet(which is already low compared to ranged in that encounter). They are very worth using on anything with a large amount of health and it's easy to keep them up while maintaining GL3(though you need to be really on the ball),no way in hell it will have a high up time on primals but its managable enough to keep up until they perform their vanishing acts, GL3 that is.
I wouldn't trust kuku without some emperical proof. Even at the highest level of gear it's very difficult to break even 1.9GCD (w/ GLx3) - and I really don't think the animation backswing for ToD or Demolish is greater than 1.5 seconds.
I can't believe this DoT argument is still going on. As someone posted way earlier on trash mob there is no reason to use DoT's, everyone knows this. However on serious bosses (HM primals and such) There is no doubt DoT's are beneficial. The fact that anyone can argue that show's that they aren't that privy to how the class works.
Im LvL 31 now, lvling my Lancer to 15 for getting Monk.
Puglist is a really Fun Class
But i kinda dont get the hang of "Striking from Behind" and "Striking from Side".
Kinda hard cause the Monsters always turn arround when i turn xD
Sometimes it works, sometimes not.
Is there a special Trick to always succes?
Its easy to fit them in around the gcd despite the animation locking you out but you do have to keep it in mind.
A lot of times ive demolished and lost GL by being half a second late when a snap punch would have refreshed it.
Same with off gcd abilities, using them at the same time as long, long animations like demolish and ToD costs you time to hit your next ability.
Trying to fire off 2/3 cd's at the same time can lock you out from using an attack and potentially costing you GL by being half a second late refreshing.
@Reilyght
A good tank will keep a mob still making it easy to get positional attacks off.
A bad tank will spin them around every 2 secs making it a nightmare, theres not much you can do about it but im generally more worried about staying out of cleaves than getting a bootshine instead of a dragon kick off in them situations.
Last edited by 0caid0; 09-16-2013 at 05:14 PM.
It's quite hard to do solo.Im LvL 31 now, lvling my Lancer to 15 for getting Monk.
Puglist is a really Fun Class
But i kinda dont get the hang of "Striking from Behind" and "Striking from Side".
Kinda hard cause the Monsters always turn arround when i turn xD
Sometimes it works, sometimes not.
Is there a special Trick to always succes?
When trying to hit from behind you'll either have to wait for them to stand still when using a skill, or run through their model and turn quick.
When trying to hit from the side it's not so hard, just be quick on your buttons.
In groups it's a lot easier, just keep your eye on the floor marker for the gap representing the rear of the mob. Also remember that tanks will often move slightly to avoid conal, be ready for that if the mob is using a skill.
There definitely needs to be changes made to the animations for Monk skills. I would rather have terrible animations, than amazing looking ones that impact the way I am forced to play my class, or suffer.
Keeping GL up is already frustrating enough with the mechanics of encounters.
I personally feel GL needs to be changed, in where it can stack upwards of 20-30 seconds after multiple reapplications of the buff.
http://ffxiv-paradigm.com/
MARTY MCFLY - MONK - CRAFTING OFFICER - TIME TRAVELER
I'm not sure I understand. I have never had an animation run so long that it prevented me from using an ability when GCD was up, and I can get my GCD below 2s with a SCH.
If you can describe the phenomenon with more detail, I will check it out. Or post a video.
Unless you're coming to this conclusion with paper and ink, parsers are unreliable for DoTs. There is also the matter of timing your DoTs correctly on primals, since there are periods of invulnerability where DoTs won't contribute any damage. All 3 DoTs are the most damaging abilities in our arsenal when used intelligently - if the parser doesn't reveal that, the parser is incorrect; if your math doesn't reveal that, you need to check your work.
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