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  1. #161
    @everyone in general;

    Yes, some of us don't have problems. Some of us do. I count myself lucky that I do not get disconnects frequently. But for those of you that are still arguing that its not SE, or that its the ISP of the people playing, I encourage you to look at this thread. While this does not show the instability that causes people to drop individually, I would like to point out just how unstable SEs servers are. EVERY DAY since the 28th of last month, servers have gone done.

    SE does have a problem with stability, and until/unless it is fixed people will get dropped. And because of this, people will have to disengage/invite/reengage. The programming behind someone dropping but not loosing their place in the party is proven to work. I hate to compare to other games, but AION does it just fine. You DC, your reconnect, you're still in the party unless you're gone for like, 20min. There's no reason this can't be done. Leaving a party, logging out, etc., voluntarily does not encourage cycling PT members, because you can't join combat already started.

    Personally, I'm not asking for us to be able to. What I am asking for is some common sense application of the procedures that SE has in place to prevent abuse.

    1.) Allow a DC'd party member to stay in the party while DC.
    2.) Do not reset their hate when they DC.
    3.) Inflict a status affect (weakness) on them if you think its necessary.
    4.) Allow people to /pcmd leave a party while engaged instead of having to force quit
    5.) Keep the inability to /pcmd add -new- party members while engaged.
    6.) Keep other abuse deterrents like no outside heals on NMs in place.

    In short, address the specific, crippling issues, without negating the actual needed limiters.

    2/cents.
    (2)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  2. #162
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by DurtiMonkeyToe View Post
    This is completely wrong. I can think of a handful of reasons you shouldn't be able to add anyone mid-combat just off the top of my head and that is without considering future content at all.
    Yet you didn't list any. :/

    Feel free lol.

    Someone... somewhere, a few times maybe.."Yeah that 10% HP boost surely saved our asses"

    Forums....."Rawr /pcmd is brokenzz"

    ?
    (0)
    Last edited by Kam; 05-10-2011 at 05:32 AM.

  3. #163
    Player
    Dussie's Avatar
    Join Date
    May 2011
    Location
    Oceanside, CA
    Posts
    7
    Character
    Dussie Woddles
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    (0)

  4. #164
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kam View Post
    Yet you didn't list any. :/

    Feel free lol.
    The biggest issue with it is people claiming open world content that they aren't ready to fight/kill and just holding it until they can get enough people to fight it.

    Another issue would be people dropping just so they could switch jobs mid-fight and killing something by abusing mechanics while they wouldn't be able to otherwise.
    (0)

  5. #165
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Dussie View Post
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    Stop trying to cheat with zombie tactics you dirty cheater.
    (0)

  6. #166
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dussie View Post
    ya, and if you die and return and u try to tele back (forgot to touch crystal ; ; )you cant cause they are "engaged"...maddening!
    If you forget to touch the crystal then you deserve to be locked out of the fight.
    (1)

  7. #167
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by DurtiMonkeyToe View Post
    The biggest issue with it is people claiming open world content that they aren't ready to fight/kill and just holding it until they can get enough people to fight it.

    Another issue would be people dropping just so they could switch jobs mid-fight and killing something by abusing mechanics while they wouldn't be able to otherwise.
    Those two things have absolutely NOTHING to do with having someone stay OFFLINE but still in the group for 10 minutes before being booted from the party.

    God you're just as bad as the other guy.
    (0)

  8. #168
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kurokikaze View Post
    Those two things have absolutely NOTHING to do with having someone stay OFFLINE but still in the group for 10 minutes before being booted from the party.

    God you're just as bad as the other guy.
    I've stated MULTIPLE times in this thread that I agree that this is a good solution to the problem. ALLOWING PEOPLE TO JOIN A GROUP MID-COMBAT IS NOT.
    (0)

  9. #169
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Yes. And they didn't bring that up in their post so why would you?
    (0)

  10. #170
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I agree. Most of the heatedness that I've seen so far has been from two sides:

    Side A : I keep getting DCed and dropped from my party, and can't get re-invited. Please fix.
    Side B : Inviting party members during combat is terribly exploitable. Don't add it.

    Looking at the problem (side A), there are the three parts (1) getting DCed (2) getting dropped (3) unable to invite in combat.
    Many people have suggested fixing (1), but there are simply too many variables for that to be a reliable enough solution. I see many people suggesting changing (3), but it does seem horribly exploitable, and the devs have pretty much come out and said that there is no plan to change this.

    This really only leaves (2) as a viable way to fix the problem. Keep party members who disconnect from leaving the party. Even this is open to certain degrees of exploits, but game design (and life) is about a series of compromises.

    My 2¢

    Quote Originally Posted by origamikitsune View Post
    @everyone in general;
    In short, address the specific, crippling issues, without negating the actual needed limiters.
    (4)

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