


DoT's don't generate a lot of hate. So using rotations without them would push your enmity much higher. Doesn't necessarily mean your damage was higher.Well guys after many different tries i decided to remove ToD and Fracture from my rotation, i'll keep using only Demolish as dot.
In the previous runs i tryed to use the "dot rotation" and then the one without it with the same setup of people.
When i don't use them i'v always the highest dps, i eaven surpass the enemity of the healers, and i'm doing it in Titan HM, where we don't atk him untill we have 0.70 lb and every time he jumps i lose my staks of GL.
I'm not eaven clipping my dots, i always refresh them as soon they go off, so i don't rll know who i should use them.
I don't understand why it would work like this, tecnically u'r dots should generate more hate but slower since u'r doing more damage.
Last edited by Odiato; 09-15-2013 at 05:41 PM.
First time posting in here, but I have been following this thread pretty religiously. I was wondering as I don't think it has been mentioned what tradeskills do you recommend for a monk? I currently have leather working as I think it may have to do with creating your artifact weapon from what I hear there a tradeskill combines to finish them. Are there any others I may want to invest in?



LTW and GSM.First time posting in here, but I have been following this thread pretty religiously. I was wondering as I don't think it has been mentioned what tradeskills do you recommend for a monk? I currently have leather working as I think it may have to do with creating your artifact weapon from what I hear there a tradeskill combines to finish them. Are there any others I may want to invest in?
Dots don't seem to generate nearly as much hate as an active skill, but they do add something. I've never see a dot spike the hate, without active skills involve, but rarely will a tank lose hate in boss mechanics that favor the tank 9 times out of 10. (they have range attacks that produce enmity, you don't).
Dots are position neutral so they do server a tiny purpose. At max animation speed wall. Dots are stupidly long, and the chances of you loosing grease gets higher with every skill that is not in your 1-2-3 rotation. With the amount of off gcd abilties and moving, dots are...crap.
If they reduced the animation by half on tod and demolish, I would consider them more, but compacting and focusing on the fight is way more important then trying to put a few measly potency on the board.
The best time to dot is being red circle-ed. Pulling stupid stunts to get position will get you killed, but spamming a dot while moving the heck away is perfectly fine.
Last edited by kukurumei; 09-16-2013 at 09:23 AM.
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