No
Fracture and Demolish last 18 seconds, Touch of Death lasts 30 seconds.
Depending on your skillspeed, you are at least clipping one tick of Fracture/Demolish and almost half of Touch of Death, and more if you have any skillspeed at all. You would probably do more damage doing a really simple 1-2-3 combo.
It's all timed for when bleeding skills reach 0s, test first, comment later, ty.
Oh and btw, when you have 2s global cd, you shouldd go for dmg, not speed, just a tip for ya. I've been playing monk from a long time in FFXIV, so i probably have more time of tests than u of gaming, nothing personal.No
Fracture and Demolish last 18 seconds, Touch of Death lasts 30 seconds.
Depending on your skillspeed, you are at least clipping one tick of Fracture/Demolish and almost half of Touch of Death, and more if you have any skillspeed at all. You would probably do more damage doing a really simple 1-2-3 combo.

Personal anecdotes with no proof or logical reasoning is not very useful.
Let's say you have 2s GCD after 3xGL.
You are recasting Fracture,Demolish and HoD every 7 GCDS. 7 x 2s = 14s. You are recasting Fracture and Demolish before the full 18 seconds, you are cutting out over half of ToD, turning it into a 100 potency attack actually reducing your dps.
This is easily testable and repeatable.
Until your Internal Release and Blood for Blood go out of CD keep it simple, is a really difficult combo, and u'll run out of tp really fast, around 2:30s to empty it ou your TP, so if u can use Invigorate 2 times would be perfect, and with 4 min battle the boss will run at least 80% hp (normal dungeons) so thats when u start to put 1 Mercy Stroke in your rotation in mid animations CD. After bosses 20% HP stack a grease, and right after spam the LB, ALWAYS AFTER THE SKILL THAT WILL STACK GREASE, so u can still do a fast 1,2,3 combo and stack again, that LB time will be useful to regen 150-180 tp, do 2 combos and Invigorate again. The boss at this point should be at 10% so you should be fine with 300 TP from invigorate.
I know is very complicate combo, but i hope you guys enjoy, and maximize your dps, laterz!
Ok guys, i'm not a huge fan of forums, but i'll put here the ultimate combo i made for monk, is really high effective, and can be done after 1 stack. Lets do it.
BTW: you can start with Perfect Balance but i would rather leave it if you lose the combo control.
Flank: Dragon Kick - Twin Snakes - Snap Punch - Touch of death
Behind: Bootshine - True Strike - Demolish - Fracture
Flank: Dragon Kick - Twin Snakes - Release Steel Peak and press Snap Punch in the mid of animation
(ok so now you have 3 stacks, and dont need to renew the touch of death, so lets start the 7 Chakras Infernal Phase
Continue...
Why are you using true strike again? Though it is a fast animation.
It seems to me that the entire purpose of such a complicated set up with no room for error correction...is all to work around demolish and ToD...
When realistically can theoretically be useable within 100%-80% of first contact if even then. As boss mechanics kick in and you're reduced to a wimpering panic.
Basically the phase that doesn't matter...
Last edited by kukurumei; 09-12-2013 at 04:05 PM.
Drop Demolish Fracture and ToD.
They lower your DPS by at least 50 damage. Try test them yourself, and no its not broken parsers.


I hope you realize MNK 2.0 is nothing like 1.0. Not even a little bit.
There is no parser that can accurately measure DoTs unless you have a self-made parser than contains everyone's unique stat data in order to run a simulation every time "X uses DoT" is in the chat log.
Even then, it wouldn't be accurate because the crits and damage+% effects would be different in each environment.
It's not that parsers are "broken," it's that parsers can't collect DoT data without depending on the author's own, predictive formula independent from the game. We pretty much have to wait for in-game apps to extract DoT ticks reliably.
Here's a simple test: go to a training dummy and apply Touch of Death. Manually record the ticks on paper or in a calculator. Add up the DoT damage and compare it to the parser. If these numbers don't match, there you go. If these numbers do match, run the test again--you will find it was a coincidence.
Parsers over estimate the damage of the DoTs actually. Try it yourself. Parses do an estimation of the DoT to be accurate as possible, and they over estimate the damage. So you do less DPS with over estimated DoTs compared to not using any DoTs at all.Here's a simple test: go to a training dummy and apply Touch of Death. Manually record the ticks on paper or in a calculator. Add up the DoT damage and compare it to the parser. If these numbers don't match, there you go. If these numbers do match, run the test again--you will find it was a coincidence.
For those who already tryed Titan HM:
So when we reach the heart phase is really hard for me to hit it, i don't know seems like is too high and i must be hunder the heart in order to reach it and eaven in this way i'm missing some hits, also i'm taking all his cleaves.
Does anyone have the same problem?
Again sorry for my bad english :x
Last edited by Odiato; 09-12-2013 at 11:50 PM.
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