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Thread: The Monk Temple

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  1. #1
    Player
    Enda's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Steam Roller
    World
    Ultros
    Main Class
    Pugilist Lv 38
    Quote Originally Posted by TheWitcher View Post
    Fists of Wind is really subpar, imo it should increase your attack speed, or better yet they should all do what the old 1.0 tool tips say they do instead of being the junk they are now
    maybe with an expansion we'll get level two for our stances and we'll see this bonus added then
    (0)

  2. #2
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Fist of Wind is marginally useful in areas where you can't use a mount, otherwise I just default to Earth or Fire as the situation calls for it.
    (0)

  3. #3
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ElHeggunte View Post
    Fist of Wind is marginally useful in areas where you can't use a mount, otherwise I just default to Earth or Fire as the situation calls for it.
    No it's not, considering the dodge mechanics of dungeon bosses FoW is like default with fist of fire. Quan, cutters, etc...wow... without FoW you're screwed.

    And just chasing...is a really really really annoying thing for mnks. The interrupts of a running enemies is really really annoying. Without FoW, your run speed will never catch up to an enemy until it stops, all you'll do is your animation and get it clipped as it moves out of range. With FoW, you are so fast you can actually perform flank running attacks on a chasing enemy!

    They all have their uses...mostly Earth is the most crappy after you get fire. Because at that point, wind is for chasing, and fire is for damage, In a fight you don't have TP for earth to defend, so you might as well take it, and let the healer heal you.
    (1)
    Last edited by kukurumei; 09-08-2013 at 04:39 PM.

  4. #4
    Player
    J_Burton's Avatar
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    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    ...mostly Earth is the most crappy after you get fire. Because at that point, wind is for chasing, and fire is for damage, In a fight you don't have TP for earth to defend, so you might as well take it, and let the healer heal you.
    Earth can be a god send when a pull goes wrong or the tank drops. Pop earth stance, then fleet foot and blood bath. Then if the mob is still up, pop keen flurry and second wind. Then with mantra you become even more tanky it's ridiculous. I tanked Isgebind with a white mage and myself just fine cycling between those + mantra until I got hit by a dumb aoe I could have dodged almost pulled off a win in a should be wipe situation.

    "edited for typos >.<"
    (0)

  5. #5
    Player ilJumperMT's Avatar
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    Jun 2013
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    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    They all have their uses...mostly Earth is the most crappy after you get fire. Because at that point, wind is for chasing, and fire is for damage, In a fight you don't have TP for earth to defend, so you might as well take it, and let the healer heal you.
    Am I the only person that keeps switching stances mid combat when big undodgeable aoes are coming? like Primal ultimates?
    (0)

  6. #6
    Player
    Winzhi's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Abylaent Gybalgybet
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Am I the only person that keeps switching stances mid combat when big undodgeable aoes are coming? like Primal ultimates?
    Yes because half the monk population have no idea how to actually play the class.
    (1)

  7. #7
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by ilJumperMT View Post
    Am I the only person that keeps switching stances mid combat when big undodgeable aoes are coming? like Primal ultimates?
    you could if you can sustain the tp of all 3 stances, which you sometimes can, but usually you can't. Considering 10% is nothing because most of the damage on that level is burst damage, not sustain damage. They will get healed up before the next wave.

    If there was a fight where you were getting sustain damage, yea earth is preferred.

    Considering half the job of a mnk is chasing... or nearly all of it..Wind is on a lot. You really need to be bouncing between adds/boss/ dodging.

    Doubly worse because you need flank flank and more flank...and you really need speed on a moving target to get that.

    otherwise, get a drg, who can throw, jump, and damage automatically.
    (0)
    Last edited by kukurumei; 09-09-2013 at 03:02 AM.

  8. #8
    Player
    Odiato's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Odiato Beake
    World
    Odin
    Main Class
    Warrior Lv 70
    I know that ppl already said this but i'm still not sure about using Fracture in my rotation.
    I'm already using Touch of Death and Demolish, is worth to put a 3° dot?
    (0)

  9. #9
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Odiato View Post
    I know that ppl already said this but i'm still not sure about using Fracture in my rotation.
    I'm already using Touch of Death and Demolish, is worth to put a 3° dot?
    Without question, yes.....it hits with a potency for 100 AND THEN you get the DoT in addition. Once again, no question.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  10. #10
    Player
    MorbidCoffee's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Morbid Coffee
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    For Monk Darklight accessories, which would be better: Striking or Maiming?

    I would assume striking is the better of the two since it shares the same name as the monk specific DL armor, but I've also heard that skill speed is pretty important for monks. Which do you guys recommend?
    (0)
    Last edited by MorbidCoffee; 09-09-2013 at 05:03 AM.

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