Greetings,
We do not have any plans of eliminating the automatic logout feature at the moment. However, we would like to keep an eye on the conditions now that it has been implemented, and if we determine that adjustments can be made we will look into extending the time before you are automatically logged out.IMO its even better to make the autolog optional.Hi Camate,
Thanks. I just wanted to say I don't mind an Auto-Logout, but I vote for "1 Hour" for Logout, as the ideal sweet spot. There are times something comes up and then get some food or other things and come back, and 30 minutes feels a tad too short. (We miss out of potential /tells or FC / LS Chat when we get logged out.)
Thanks!
MUDs a plenty for the first half the 90's.. But back it was much the same as IRC... A logout was a network failure and online times in the weeks were common.
Ultima Online... (1997->2001) No logouts.... But cost of mobile internet service back then kept sessions short to only a half dozen hours or so at a time.
Everquest... (1999->2001) No logouts.
EVE Online... (2001->2004) No logouts.
FFXI.... (2004->2007) Logouts are an option you have to enable.
LOTRO... (2007->2010) Logout optional.
FFXIV... (2010-Now)
It's a pretty typical gaming history, even if I've hopped between games far more often than most I know.
I tend to move on when devs ruin a game by ruining the fun things to do, or turn it into a different product entirely.
FFXIV has to be an industry first for a redesign making a game better. Even if the dumbing down is a sadness.
anyway... The auto-logout gets in the way of the exact opposite of lazyness... Like those of us who play while cooking/cleaning our trailers/keeping up with guild chat and watching for when guildies start a quick dungeon run while working on projects on our other screens.... Because it makes for a better game experience than the df.
Random dungeon running breaks scattered thru your day really make you a more focused hacker.
Let's counter that:
WoW (2004 - current) - has an afk kick
Aion (2009 - current) - has an afk kick
Tera (2011 - current) - has an afk kick
Rift (2011 - current) - has an afk kick
SWtor (2011 - current) - has an afk kick
So yes....the norm in massive MMO these days is having an auto-afk kick.
Sure, those game you list had no afk kick, but also had no where near the ammount of players MMOs today have (because MMO were not as masive as they are now)
Last edited by Erudain; 09-14-2013 at 06:12 AM.
I don't understand why people are upset about an auto kick. How hard is it to log back on?! And yes like the guy above me posted, it is the norm.
*Is wondering if the OP, or anyone else who doesn't support an auto logout have ever played an MMO before.*
Agian that goes completely against the point of the afk system, its not there just for fun there is a reason for it.
To be fair increasing the time would an alright idea, then no one can complain because it wont affect DF hardly because most people get a group whiten the hourHi Camate,
Thanks. I just wanted to say I don't mind an Auto-Logout, but I vote for "1 Hour" for Logout, as the ideal sweet spot. There are times something comes up and then get some food or other things and come back, and 30 minutes feels a tad too short. (We miss out of potential /tells or FC / LS Chat when we get logged out.)
Thanks!, but i would say no more than that.
This is one of those things that if they had it when the game launched, nobody would complain even if it was months after game release. But since it's being added NOW rather than BEFORE people have already gotten used being lazy and thinking that AFKing in a game where there are people waiting is their only way to play.
With the new AFK system I'm sure that getting back in is no harder than spamming 0 on your num pad to try to get it in. People just like to bitch about something because they've already conditioned their tiny brains to do something else. You don't even have to type your password, you just have to hit the start button and it takes you to your character screen. So people complaining about that obviously haven't been afk timed out. NO PASSWORD RETYPING. So those people griping have literally not had it happen to them, they're just complaining for the sake of complaining.
not a real one
Most are ps3 players the others listed games with little to no playerbase at all like lotr and f2p games. All the major mmos have this from wow on down, if it is worth playing it has this feature already.
Totally ruins the immersion of my character moonlighting as a street actor playing the part of a living statue at the Aetheryte crystal.
Seriously though, I'm glad they finally added this. Not that hard to log back in any more.
Originally Posted by minihalcyon
"All it takes for evil to prevail is for good men to do nothing." - Edmund Burke
These evil people know this, so they try to discourage you to "do nothing" by saying "deal with it," or "be a man." The more you know.
I can't even begin to think of the amount of laziness it must require to complain about taking two clicks to get back into the game. Unless the game booted you while you were spending half at hour reading someone in game and it saw that as AFK, then I'm not sure what people are complaining about.
Having it on by default. Most people would probably not turn it off. I admit that my "free gameplay style" comes from playing FFXI and FFXIV 1.0. It might feel good anyway if they increase the time to 1+ hour. But for me it was very surprising that SE actually implemented this. And im one of those who log out when going to work or when i sleep. Just find it a bit annoying during the day to not be able to follow things that comes up in LS/FC or whatever, because of also doing things irl back and forth.
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