Pfft 30 minutes is too long.
Pfft 30 minutes is too long.
I can log in during prime time. Why do you need this feature removed?
i kinda of like this feature. If you are busy for more than 30 minutes, then concentrate on your stuffs and kindly give up the slot for those who want to play. But the best solution would be that SE will consider the expansion of the concurrent sessions for the existing servers esp Legacy servers.
SE has really dropped the ball adding this.
But, as this is really the first lolwot of a brilliantly handled launch.
I can't complain too much beyond a discontented grumble.
I'm sure they'll see the folly and fix this horrible 'feature' soon.
Or at least add let us disable it.
is this a troll? do you really expect to be able to idle for hours in a game? much less 30 minutes. Every MMO ever has had this and the only reason 11 did not cause half of the market system in that game was based around players having their own AH. It is beyond insane for me to think people are pissed about this. You don't even have to worry about not being able to log in now. all it does is force you to take 30 seconds to log back into the game if you go afk.
It also helps with any server problems they had and will still have. Lets calm down and not bitch about a good idea that is standard in every god damn MMO put out now.
MUDs a plenty for the first half the 90's.. But back it was much the same as IRC... A logout was a network failure and online times in the weeks were common.
Ultima Online... (1997->2001) No logouts.... But cost of mobile internet service back then kept sessions short to only a half dozen hours or so at a time.
Everquest... (1999->2001) No logouts.
EVE Online... (2001->2004) No logouts.
FFXI.... (2004->2007) Logouts are an option you have to enable.
LOTRO... (2007->2010) Logout optional.
FFXIV... (2010-Now)
It's a pretty typical gaming history, even if I've hopped between games far more often than most I know.
I tend to move on when devs ruin a game by ruining the fun things to do, or turn it into a different product entirely.
FFXIV has to be an industry first for a redesign making a game better. Even if the dumbing down is a sadness.
anyway... The auto-logout gets in the way of the exact opposite of lazyness... Like those of us who play while cooking/cleaning our trailers/keeping up with guild chat and watching for when guildies start a quick dungeon run while working on projects on our other screens.... Because it makes for a better game experience than the df.
Random dungeon running breaks scattered thru your day really make you a more focused hacker.
Last edited by Nin-Lil-izi; 09-13-2013 at 11:51 AM.
MUDs a plenty for the first half the 90's.. But back it was much the same as IRC... A logout was a network failure and online times in the weeks were common.
Ultima Online... (1997->2001) No logouts.... But cost of mobile internet service back then kept sessions short to only a half dozen hours or so at a time.
Everquest... (1999->2001) No logouts.
EVE Online... (2001->2004) No logouts.
FFXI.... (2004->2007) Logouts are an option you have to enable.
LOTRO... (2007->2010) Logout optional.
FFXIV... (2010-Now)
It's a pretty typical gaming history, even if I've hopped between games far more often than most I know.
I tend to move on when devs ruin a game by ruining the fun things to do, or turn it into a different product entirely.
FFXIV has to be an industry first for a redesign making a game better. Even if the dumbing down is a sadness.
anyway... The auto-logout gets in the way of the exact opposite of lazyness... Like those of us who play while cooking/cleaning our trailers/keeping up with guild chat and watching for when guildies start a quick dungeon run while working on projects on our other screens.... Because it makes for a better game experience than the df.
Random dungeon running breaks scattered thru your day really make you a more focused hacker.
Let's counter that:
WoW (2004 - current) - has an afk kick
Aion (2009 - current) - has an afk kick
Tera (2011 - current) - has an afk kick
Rift (2011 - current) - has an afk kick
SWtor (2011 - current) - has an afk kick
So yes....the norm in massive MMO these days is having an auto-afk kick.
Sure, those game you list had no afk kick, but also had no where near the ammount of players MMOs today have (because MMO were not as masive as they are now)
Last edited by Erudain; 09-14-2013 at 06:12 AM.
4 of those titles are free to play though... Free to play is fine with an autokick, sub games are not imo.Let's counter that:
WoW (2004 - current) - has an afk kick
Aion (2009 - current) - has an afk kick
Tera (2011 - current) - has an afk kick
Rift (2011 - current) - has an afk kick
SWtor (2011 - current) - has an afk kick
So yes....the norm in massive MMO these days is having an auto-afk kick.
Sure, those game you list had no afk kick, but also had no where near the ammount of players MMOs today have (because MMO were not as masive as they are now)
So what? The whole purpose of why the auto log out got implemented currently is because large numbers of AFK players were preventing others from being able to play in the first place. Objectively, is any one person's sub fee more important than any other? No it is not, but when you have the problem of people not being able to play due to more players than expected being made worse by people logged in and not playing for prolonged periods of time, an auto-kick is needed to make it so the majority has a chance to actually play instead of the minority monopolizing the available slots. When the digital sales get re-implemented, and if there is not massive congestion I can see this being relaxed or even eliminated, but until the games population becomes stable and is not growing at a fast rate the AFK boot needs to stay.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.