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  1. #1
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I think changing skill/role while in combat allow many strategy into game. Just like FF13 role changing, which is good in my opinion.
    (1)

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  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Alise View Post
    I think changing skill/role while in combat allow many strategy into game. Just like FF13 role changing, which is good in my opinion.
    the only time i really feel you should be allowed to change skill/role in combat is if the party engages and you are a dol or doh you should be able to change once to a dom or dow.
    (4)


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  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by darkstarpoet1 View Post
    the only time i really feel you should be allowed to change skill/role in combat is if the party engages and you are a dol or doh you should be able to change once to a dom or dow.
    Don't see why you would want to impose this pointless limitation, other than the need to address small exploits (like popping defender on MRD then switching class) I see no game-breaking justification for reducing flexibility.
    (0)
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  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Ilean View Post
    Don't see why you would want to impose this pointless limitation, other than the need to address small exploits (like popping defender on MRD then switching class) I see no game-breaking justification for reducing flexibility.
    i personally don't have a problem with it, but i see it caused multiple issues on other games(mainly people are talking about xi). i just felt by adding that exception someone could actually be able to engage in battle instead of standing around for a 20 minute nm battle and not even be able to cast a heal to help cause dol/doh cannot even heal just because they forgot they were repairing someone's armor before porting out.

    Quote Originally Posted by Xatsh View Post
    I would be hesitant on changing classes during the fight. Fighting a mob tank dies => dd changes to tank => tank unweakens gets hate back => dd changes back to dd.

    sorta would make things really easy if you could just cover for who died, I sorta like the cannot change class while engaged. Ability's you can change as long as you are not engaged so I see nothing wrong there. It would be a nice thing with armory system, but there would have to be a horrible penalty to stats after a switch for it not to be abused, like all dmg delt halved, cures halved, and dmg taken doubled for 3mins.

    I sorta hate the cannot disband or join when engaged I know why it is there but it is still annoying. The instances where people forget to save the node on a nm fight or someone dcs in a big fight has happened to my linkshell multiple times.
    actually you can change abilities even while engaged to a mob. just go into passive mode in the middle of battle and you can do that just like normal.

    i was not talking about going from pug to gla because the gladiator died. i was referring to going to any battle class from crafting or gathering class. it would be a one time change from a non battle to a battle class, but not change between battle classes. it would be helpful if someone forgot to change main hand tools while setting abilities or doing repairs when someone engaged.
    (0)
    Last edited by darkstarpoet1; 05-07-2011 at 04:06 PM.


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