If they felt there was no need for a restriction, I'm pretty sure they wouldn't have one. ^^; Just saying.
Last edited by Melodicya; 05-07-2011 at 09:57 PM.
Its because they don't like how people did certain things, thus the restriction, its like that on a lot of things. Developers tend to forget they're not the ones playing the game. We are.
It's kind of their game...so they make the rules, don't they? ^^; Restriction builds difficulty. =D
a lot of people didnt like getting swapped in to do 1 hit, and it made zerging with enough people a viable strat for many. I am honestly not sad to see it go. Going to an event and swapping in people for single tasks, when they die, etc was not in the game design, it was an abuse of being able to invite players while fighting. They decided to let people get away with it in ffxi, because it became a core mechanic of the game for many people, but in thier new game they didnt want to have to build content difficulty with an infinite amount of people being able to join a battle in mind.
This of course may change, if they get rid of the claiming system, then maybe their is no reason any more, but its a logical descion as things are. It makes sense and has good reasoning behind it
Actually devs do play their games. In ffxi they added restiction because players abuse certain aspects of the game to grief other players. Such as mpking them via training mobs to a parting and logging out. Also this really doesn't needs to be fixed. It is only an issue if you let it be an issue. You guys are trigger happy players who could wait.
You could have waiting for your alchemist friend change back you didn't and payed the price. With the dc conj you could waited or finish killing your current target so you could invite them.
I can't believe something as lol-bipartisan as "It's annoying when you can't do X while engage" is seeing so much opposition.
^ this is why I have little hope for this game. The community is a hindrance to the game.
the only gripes i really have about the system is not being able to leave the party when something is engaged, and having teleports for people in the party but in a completely different zone being locked out.
And In ffxiv Mobs kite themselves!
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
While I personaly dont care one way or the other how this ends up, for i wouldnt mind the swapping and such
I find it absolutely hilarious people blame the game rather then the "impatient" players some of them have mentioned
Impatience is a virus in itself that should be purged and has caused many wipes in many games over the years
My XIVPad: http://xivpads.com?2031148
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