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  1. #1
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    here is a thing to try, kill the mob then wait a moment to invite. Did that cross anyones mind?

    most of it isn't stupid and it is also to prevent mpk which was a big issue in ffxi. Which is why there limited the train/kiting in ffxi.
    (0)

  2. #2
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    no what's funny is you have a conversation about cannot joining a party while in combat and somehow this turns into an omg i love xi thread. back on topic please.



    Quote Originally Posted by Kilta_Firelotus View Post
    here is a thing to try, kill the mob then wait a moment to invite. Did that cross anyones mind?

    most of it isn't stupid and it is also to prevent mpk which was a big issue in ffxi. Which is why there limited the train/kiting in ffxi.
    trying to kill the mob is what everyone is trying to do. we mentioned specific instances in which someone dc or accidentally forgets to touch the node and returns to another location directly affects your ability to do just that.

    instance 1. we are fighting the great buffalo with 5 mele and 1 mage...the mage got too close and got hit by the aoe. we could easily let them return to node and come back and temp heal ourselves til they return, but the forgot to hit the node so ported back to uldah. why can the mage not port back to the party that is already engaged with a notorious monster?

    instance 2. we are fighting uraeus we have husband and wife in party and their net glitches during the fight they are gone a few seconds and then get right back in game, but it kicked them from party. why can the 2 that had been fighting the mob for 15 minutes not get back into the party?

    in my suggestion earlier i did not say let anyone new into the party. i stated allow the people that were already in your party back in your party or allowing them to warp back because they made a simple mistake. i used both of those instances because i have been in parties in which this has happened.
    (1)


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  3. #3
    Player
    Elkwood's Avatar
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    Elkwood Davidson
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    here is a thing to try, kill the mob then wait a moment to invite. Did that cross anyones mind?

    most of it isn't stupid and it is also to prevent mpk which was a big issue in ffxi. Which is why there limited the train/kiting in ffxi.
    Heres an idea get past level 10, fight some NM gain some game experience then comment
    (1)

  4. #4
    Player
    Eldaena's Avatar
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    Mar 2011
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    Eldaena Vonxandria
    World
    Excalibur
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    Conjurer Lv 90
    Quote Originally Posted by Elkwood View Post
    Heres an idea get past level 10, fight some NM gain some game experience then comment
    That's a really rude thing to say. You were level 10 once, don't be a jerk.

    Also what Kita said is a bit naive. @Kita, NM fights take about 30 minutes give or take, and if someone d/cs in that time, especially in the smaller parties we have now, you would be lucky to even defeat that NM to even reinvite that person. It is an issue. People that originally engaged the NM are locked out of their battle and their team mates are out their role/contribution to the fight. Not all fights are just those 1 minute leve mobs or monsters just outside of cities.


    If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
    (3)

  5. #5
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Eldaena View Post
    If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
    that was my original suggestion. it would not add new players. it would just allow the players that started a fight to be allowed back in the fight. not got from ok we have a tough 3 man nm fight going on to the oh it cannot be done without the healer.

    by having the restriction it leads to an hour of timesink which is what they continue to complain about it timesinks for no reason. since you cannot defeat the mob without the member and cannot get them back in the original party you watch the mob despawn then have to sit and wait for it to spawn again.
    (0)


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  6. #6
    Player
    Duelle's Avatar
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    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    that was my original suggestion. it would not add new players. it would just allow the players that started a fight to be allowed back in the fight. not got from ok we have a tough 3 man nm fight going on to the oh it cannot be done without the healer.

    by having the restriction it leads to an hour of timesink which is what they continue to complain about it timesinks for no reason. since you cannot defeat the mob without the member and cannot get them back in the original party you watch the mob despawn then have to sit and wait for it to spawn again.
    I disagree on the allowing role swapping on the fly. You have to be conscious of how you jump into the fray, and how you set up your characters. Anything more than that makes things needlessly complicated and destroys any semblance of character identity (in before "LOL RP"). I'd worry more about fixing the DC issues instead of changing the system to work around them.

    I definitely agree on the party spot taken by a member that DCs should be reserved for that person if they DC, and after a span of time (maybe 10 minutes?) the game auto-kicks them if the party leader already has not. Leadership would get auto-passed to the next member in the party if the leader DCs.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Duelle View Post
    I disagree on the allowing role swapping on the fly. You have to be conscious of how you jump into the fray, and how you set up your characters. Anything more than that makes things needlessly complicated and destroys any semblance of character identity (in before "LOL RP"). I'd worry more about fixing the DC issues instead of changing the system to work around them.

    I definitely agree on the party spot taken by a member that DCs should be reserved for that person if they DC, and after a span of time (maybe 10 minutes?) the game auto-kicks them if the party leader already has not. Leadership would get auto-passed to the next member in the party if the leader DCs.
    i mention the swapping from dol/dol once to a battle class because there has been times mobs will spawn on your group while trying to repair one of the party members weapons before the battle via talking to others on skype/vent and a person not in the call would run to claim the mob. that person would be just stuck not being able to join in battle because they were helping another member. then you would lose 2 of your party from the fight because one switched off their weapon to get it repaired and the other had to switch to fix that weapon. i just don't see why a one time switch only if that person is non battle/magic class when the mob is engaged would hurt anyone.
    (1)


    http://crystalknights.guildwork.com/

  8. #8
    Player
    Elkwood's Avatar
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    Mar 2011
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    Elkwood Davidson
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Eldaena View Post
    That's a really rude thing to say. You were level 10 once, don't be a jerk.

    Also what Kita said is a bit naive. @Kita, NM fights take about 30 minutes give or take, and if someone d/cs in that time, especially in the smaller parties we have now, you would be lucky to even defeat that NM to even reinvite that person. It is an issue. People that originally engaged the NM are locked out of their battle and their team mates are out their role/contribution to the fight. Not all fights are just those 1 minute leve mobs or monsters just outside of cities.


    If they just had a way that if you d/ced while in a party, when you log back on your name is still on that party roster list. If they have the mob engaged or not shouldn't matter, you would be in the party and thus be able to participate in battle. That's not adding players, that's not removing players. I think this is a doable and fair idea.
    Eldana it may be Rude but Kita has a notorious rep based on the fact he/she has 2500+ posts before they even picked up the game. 90% of all topics he/she comments on turns into flames based on comments he/she makes due to lack of experience/comparing everything to how it was done in XI, so until that rep has subsided based on merit and experience no offense they will continue.
    (1)

  9. #9
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    Eldaena's Avatar
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    Eldaena Vonxandria
    World
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    Conjurer Lv 90
    Quote Originally Posted by Elkwood View Post
    Eldana it may be Rude but Kita has a notorious rep based on the fact he/she has 2500+ posts before they even picked up the game. 90% of all topics he/she comments on turns into flames based on comments he/she makes due to lack of experience/comparing everything to how it was done in XI, so until that rep has subsided based on merit and experience no offense they will continue.
    Regardless of any of this, two wrongs do not make things right. Be respectable if you want people to respect you. And, although they may be known for some negative things, I have seen Kita make points that do make some sense in the past. As I said, their comment was naive, but you are not in any right to try to belittle them because of their rank.
    (0)