Quote Originally Posted by Choc View Post
I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).

The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.

Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.
of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.