



and there's zero chance for success with the proposed change either. healing should be about keeping your party alive however you can.
http://crystalknights.guildwork.com/



Well when you have almost unlimited amounts of mp and spam AoE heals all the time, it makes being healers pretty friggin boring. I like to make decisions on who needs a priority heal. I do NOT like targeting someone who is inbetween most of the party members and heal them all for the same amount as I could have single cured. This game is easy enough and it needs some kind of challenge.
Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.
you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.



All we need is more monsters that can do what Great Buffalo can do: Hit everyone. Not just with magic or skills, but varying normal attacks that can do it too.Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.


The AoE toggle button is already shared by the Emote/Target Marker List as well as the BR button on a gamepad, so it isn't "wasting space".
XI was the only game to my knowledge that used -GA spells to be the only AoEs and leave everything else to single target. Most other FFs, you could "AoE" with near any spell.
Only DoM's can AoE spells. Others can't. You'll notice that when preparing to cast a buff, heal or for whatever reason, an offensive magic spell as a GLA, LNC, PGL, etc will result in the AoE toggle image not showing up and of course, not AoEing.I think that by removing the AOE toggle, it would really balance out some classes and present some excellent opportunities for class uniqueness. Just think of how important Scholar was in FFXI. The ability to AOE any spell they wanted to was huge, that was an entire role in itself. FFXIV gives this ability to every class and sort of homogenizes them.
XI:Shadowtaru (Alexander)Manifest(Shiva) Volnaru (Asura)
1.0: Delirium Impulse (MysidiaGungnir)
ARR:Dashe Herate (Sargatanas)Dashe Voln (Excalibur)



Yea, increasing the MP cost for AOE isnt too bad (Except in long NM Fights), but splitting the effectiveness across targets = Death.
If they seperate them then I take it AOE would be for mages only, couldn't have MRD's casting curaga can we.
I do hope they'll seperate spell into AoE and non-AoE too. Or at least to always keep the AoE for buff and cure toggled on. I hate casting cure after mob's AoE only to remember that I toggle AoE off so my offensive spell won't aggro non leve mobs...


No thank you. The current targeting system is already a pain and I'd rather have a choice as to whether or not to aggro that stray Level 30 in my Level 10 area rather than have to rely on my Spirit Dart to kill it.
Besides, only CON/THM choose to AoE or not and soloing guildleves would be 10x harder for them without the ability to AoE the creatures with everything...and powerful AoE Heals are the only reason to keep yourself as a CON or THM anyways.
Wait until we see the battle changes and then we can see if we need to take out the AoE toggle.
Peach Parfait/Khulan Angura on Gilgamesh
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





