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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Demacia View Post
    Of course you would die when you have such a retarded battle system in place. Healing shouldn't be about mashing AoE heals as fast as possible. There's absolutely zero depth to FFXIV's combat so why not change that?
    and there's zero chance for success with the proposed change either. healing should be about keeping your party alive however you can.
    (0)


    http://crystalknights.guildwork.com/

  2. #2
    Player

    Join Date
    Mar 2011
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    768
    Quote Originally Posted by darkstarpoet1 View Post
    and there's zero chance for success with the proposed change either. healing should be about keeping your party alive however you can.
    You know that for a fact? Healing should be fun, not brainless.
    (1)

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by darkstarpoet1 View Post
    and there's zero chance for success with the proposed change either. healing should be about keeping your party alive however you can.
    Well when you have almost unlimited amounts of mp and spam AoE heals all the time, it makes being healers pretty friggin boring. I like to make decisions on who needs a priority heal. I do NOT like targeting someone who is inbetween most of the party members and heal them all for the same amount as I could have single cured. This game is easy enough and it needs some kind of challenge.
    (0)

  4. #4
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by darkstarpoet1 View Post
    lol take away the aoe heals and i'll see most of you laying down dead during battles. i'd be glad to walk over your dead bodies and take the mob you spent a while tryin to kill just to run out of mp due to the double mp cost.

    you want a system that punishes aoe heals when you are fighting against mobs that do around 700-1000 damage per aoe attack. if you did the suggestion above and made aoe only heal each person for 100 with twice the cool down you would need 7 mages and one dd to try and fight a mob such as a great buffalo.
    Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.
    (1)

  5. #5
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    Well it doesn't have to be split that much but it should not be as effective as a single target cure, so instead of 500 each it could be 350 something like that. Lets face it the game is super easy at least this would give people a reason to actually think about what they are doing and use tactics.
    All we need is more monsters that can do what Great Buffalo can do: Hit everyone. Not just with magic or skills, but varying normal attacks that can do it too.
    (0)

  6. #6
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ava View Post
    AOE Toggle right now is an inconvenience, and it consumes an entire button on the controller. This button could be used for many more important things like cycling through target modes, or toggle battle regimens.
    The AoE toggle button is already shared by the Emote/Target Marker List as well as the BR button on a gamepad, so it isn't "wasting space".

    Quote Originally Posted by Ava View Post
    I propose the AOE toggle gets removed to free up the button on the controller for more important functions, and in place give us aoe -ga spells.
    XI was the only game to my knowledge that used -GA spells to be the only AoEs and leave everything else to single target. Most other FFs, you could "AoE" with near any spell.

    Quote Originally Posted by Ava View Post
    I think that by removing the AOE toggle, it would really balance out some classes and present some excellent opportunities for class uniqueness. Just think of how important Scholar was in FFXI. The ability to AOE any spell they wanted to was huge, that was an entire role in itself. FFXIV gives this ability to every class and sort of homogenizes them.
    Only DoM's can AoE spells. Others can't. You'll notice that when preparing to cast a buff, heal or for whatever reason, an offensive magic spell as a GLA, LNC, PGL, etc will result in the AoE toggle image not showing up and of course, not AoEing.
    (2)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Yea, increasing the MP cost for AOE isnt too bad (Except in long NM Fights), but splitting the effectiveness across targets = Death.
    (0)

  8. #8
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    If they seperate them then I take it AOE would be for mages only, couldn't have MRD's casting curaga can we.
    (0)

  9. #9
    Player
    MarkH's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Suph Heiral
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I do hope they'll seperate spell into AoE and non-AoE too. Or at least to always keep the AoE for buff and cure toggled on. I hate casting cure after mob's AoE only to remember that I toggle AoE off so my offensive spell won't aggro non leve mobs...
    (0)

  10. #10
    Player
    SuzakuCMX's Avatar
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    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    No thank you. The current targeting system is already a pain and I'd rather have a choice as to whether or not to aggro that stray Level 30 in my Level 10 area rather than have to rely on my Spirit Dart to kill it.

    Besides, only CON/THM choose to AoE or not and soloing guildleves would be 10x harder for them without the ability to AoE the creatures with everything...and powerful AoE Heals are the only reason to keep yourself as a CON or THM anyways.

    Wait until we see the battle changes and then we can see if we need to take out the AoE toggle.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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