



of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.I have actually had this discussion many times with my friends, and I have thought since day 1 the aoe system doesnt work. It makes things way too easy, especially for healers as I would rather have many different healing spells, some unique and some have aoe (higher mp cost, higher enmity).
The idea that turning on aoe does nothing to the spell always seemed idiotic to me. If your going to have an aoe feature and not specific aoe spells than at least make it like in 9 and 6 where turning aoe on halved the potency.
Healing with specific single/aoe spells would make things so much more fun instead of just aoe cure III over and over.
http://crystalknights.guildwork.com/

No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.
Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.




no try getting your mage up and get in a high level party or nm battle. this applies to the roles mages play in THIS game.No offense but this mentality only applies to solo games. In MMORPGs every member of a successful raid has a specific role they need to perform. Generally it's "healer", "dps", or "tank". Sure, healers might have to toss debuffs or buffs up, dps might have to do the same, or possibly offtank in emergencies, and sure tanks might have to do a little dps if they don't have to tank anything at that moment, but everyone has a specific role that the raid leader can rely on.
Without specific designated roles, you have a situation where nobody is unique and there's little strategy in group content. Healers need to heal first and foremost. DPS should generally be the ones to first apply debuffs, if they fail then the healer can try, but the healer should ideally be just healing.
Seperating the spells would fix the issue of healers never having to turn AOE off because there is literally no reason to. The feature is utterly useless if you're a healer and if you're a DPS it's just annoying.
http://crystalknights.guildwork.com/

And THIS game also has a known broken class system.
I don't need to be level 50 when the only content in the game right now is bandage solutions for the severe lack of things to do.
Of course my party would die if I turn it off...Why are you trying to comment on your superior skills and acting like nobody else knows how to play? Im not complaining that cure needs to be single target, im saying healing needs to be a little more hands on and actually require some level of thought. Obviously doing only single target cures would be innefficient with the battle system NOW. But why are you even arguing about this? The battle system is crap and is getting changed, thats a fact, people are expressing what they want changed and not how they want people to use the current system.of course it makes it too easy if you only heal. if you want a challenge turn it off and let half your party die then see how fast you get kicked out of a party. a mage does not have healing only as a role in party unless you are main healing an off tank by themselves.
I never said that I only heal in a party, I throw up plenty of debuffs and tp attacks as well. I was talking about HEALING not that I cant debuff. If anything I would preferr a set role in a party. Make me a healer only but make it difficult and I would be happy, I know this isnt what people want, but some of us love healing in mmos. Its wayyyyy to easy in this game. Wheres my various healing spells with different costs/cast times/cooldowns etc?
Honestly why are you claiming everyone doesnt know how to play the class when the common complaint is its too easy.....how does that make any sense?
Last edited by Choc; 05-10-2011 at 02:04 PM.
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