


That's a great opinion. You should start a thread about it instead of arguing that point in this thread which had nothing to do with what you are talking about.
I support this idea. Different set of spells for the -ga AOE effect will be effective. I don't understand why we have a Toggle in the first place, since the idea worked so well in past Final Fantasy titles, including XI.




I agree with the OP. Give us -ga spells. The AoE toggle has to go. I HATE having to confirm every time I cast a freaking spell whether or not I want to AoE. It's another example of badly designed extra button pushing.
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This is the first game I've ever played where people are begging to be gimped.
There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.
It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.
Sounds to me like you just want to be able to play CON without actually having to think. It has nothing to do with FFXI.This is the first game I've ever played where people are begging to be gimped.
There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.
It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.
And kthxbai? What are you a preteen?



So let me get this straight, having an additional slot being taken up by a spell that does the same exact thing that the current spells do = making the class challenging? Removing the toggle won't make anything challenging, it will just mean that you will be able to equip less spells to your action bar.
Maybe thats because we actually need to be gimped in this game? The game is just so mindless and easy, not too mention extremely short by now. Getting from 1-50 takes almost no time now. So nearly everyone has at least one 50, and the most difficult nm encounter in the game can easily be taken out with 3-4 people.This is the first game I've ever played where people are begging to be gimped.
There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.
It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.



Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.AOE Toggle right now is an inconvenience, and it consumes an entire button on the controller. This button could be used for many more important things like cycling through target modes, or toggle battle regimens. With the redesigning of the combat classes/jobs/roles/specializations/whateverpeoplewanttocallthem, I think that would be a good time for something like this.
However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.



Your post makes perfect sense, but you don't seem to understand that since -ga spells were in XI, they need to be implemented in XIV in the exact same way, and the current feature which serves the same purpose more efficiently should be done away with. That way I feel more like I'm playing Final Fantasy XI.Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.
However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.
If -ga spells are implemented into XIV, I would hope that they would be more interesting than AoE versions of the spells that we all ready have. Example, they could be spells that two mages can cast together after gaining a buff from completing a battle regimen.
It's obvious that people want them, but getting rid of perfectly functioning battle mechanics to introduce them is just backwards.
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