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  1. #1
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Demacia View Post
    I believe it should be called "AoE spam makes playing mage classes completely mindless". Who cares about the button? AoE spells with no real MP or enmity consequences. So DEEP.
    That's a great opinion. You should start a thread about it instead of arguing that point in this thread which had nothing to do with what you are talking about.

  2. #2
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    Quote Originally Posted by Wynn View Post
    That's a great opinion. You should start a thread about it instead of arguing that point in this thread which had nothing to do with what you are talking about.
    Ah, my bad. I mistook you for someone who actually read the posts in between OP's and the last page or two.
    (0)

  3. #3
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    I support this idea. Different set of spells for the -ga AOE effect will be effective. I don't understand why we have a Toggle in the first place, since the idea worked so well in past Final Fantasy titles, including XI.
    (0)

  4. #4
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I agree with the OP. Give us -ga spells. The AoE toggle has to go. I HATE having to confirm every time I cast a freaking spell whether or not I want to AoE. It's another example of badly designed extra button pushing.

  5. #5
    Player
    Tsuga's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    This is the first game I've ever played where people are begging to be gimped.

    There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.

    It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.
    (2)

  6. #6
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    Quote Originally Posted by Tsuga View Post
    This is the first game I've ever played where people are begging to be gimped.

    There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.

    It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.
    Sounds to me like you just want to be able to play CON without actually having to think. It has nothing to do with FFXI.

    And kthxbai? What are you a preteen?
    (0)

  7. #7
    Player
    Tsuga's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Demacia View Post
    Sounds to me like you just want to be able to play CON without actually having to think. It has nothing to do with FFXI.

    And kthxbai? What are you a preteen?
    So let me get this straight, having an additional slot being taken up by a spell that does the same exact thing that the current spells do = making the class challenging? Removing the toggle won't make anything challenging, it will just mean that you will be able to equip less spells to your action bar.
    (0)

  8. #8
    Player
    Choc's Avatar
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    Mar 2011
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    68
    Character
    Choc Semnal
    World
    Cactuar
    Main Class
    Carpenter Lv 22
    Quote Originally Posted by Tsuga View Post
    This is the first game I've ever played where people are begging to be gimped.

    There's nothing wrong with the Toggle. It's one of the few features that SE got right with this game. Adding -ga spells is more limiting than a toggle. The current mage classes don't focus on JUST curing, or JUST nuking, or JUST buffin/debuffing, and the toggle makes juggling all of these a lot easier, and a lot more feasible than it would be if we had two - 5 slots being taken up by unnecessary spells.

    It sounds to me like people just want -ga spells to foster their XI nostalgia. Stop trying to turn this game into FFXI, kthxbai.
    Maybe thats because we actually need to be gimped in this game? The game is just so mindless and easy, not too mention extremely short by now. Getting from 1-50 takes almost no time now. So nearly everyone has at least one 50, and the most difficult nm encounter in the game can easily be taken out with 3-4 people.
    (1)

  9. #9
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Ava View Post
    AOE Toggle right now is an inconvenience, and it consumes an entire button on the controller. This button could be used for many more important things like cycling through target modes, or toggle battle regimens. With the redesigning of the combat classes/jobs/roles/specializations/whateverpeoplewanttocallthem, I think that would be a good time for something like this.
    Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.

    However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.
    (5)

  10. #10
    Player
    Tsuga's Avatar
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    Mar 2011
    Location
    Ul'dah
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    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Arcell View Post
    Actually on the controller that button is context-specific. When your action bar isn't up it's the emote menu button. When the action bar is up it stacks commands for battle regimens. When selecting a target for spells that have AoE potential it toggles AoE. It's really not taking up any space that isn't use for others things.

    However adding -ga spells to your bar WOULD take up precious space, unnecessarily so mind you.
    Your post makes perfect sense, but you don't seem to understand that since -ga spells were in XI, they need to be implemented in XIV in the exact same way, and the current feature which serves the same purpose more efficiently should be done away with. That way I feel more like I'm playing Final Fantasy XI.

    If -ga spells are implemented into XIV, I would hope that they would be more interesting than AoE versions of the spells that we all ready have. Example, they could be spells that two mages can cast together after gaining a buff from completing a battle regimen.

    It's obvious that people want them, but getting rid of perfectly functioning battle mechanics to introduce them is just backwards.
    (0)

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