I agree with this notion. Remove the AOE toggle and make certain spells AOE and others single target. You had it right with FFXI... why would you change that?
I agree with this notion. Remove the AOE toggle and make certain spells AOE and others single target. You had it right with FFXI... why would you change that?



I want to get rid of the toggle, but I don't want separate spells. Even if they were 1/2 the action cost it would flood your action bar. Instead, you should be able to toggle aoe at the most once per fight. Like a /command or something. The prompt is the real problem.



I'd prefer if offensive and defensive magic were toggled separately.



I agree, again. I pretty much always want AoE Protect, Shell, Stoneskin, Cure, etc. There is no "curse" in the game yet so there's no reason not to have Cure AoE'd full time. There is a reason not to have nukes AoE'd all the time and with the action slot costs as they are it would be ridiculous to add separate spells just for AoE. If you're talking about removing action slot costs then that's a whole different topic, but I'm not for that either as it would probably turn into a generic linear RPG leveling system anyways.
I prefer the flexibility of the game. Anything that hinders that is a mistake in my opinion. Adding a widget for keyboard/mouse users or just keeping AoE toggles separate for offensive and defensive magic is a much more elegant solution than getting rid of action slot costs and adding separate AoE spells.

With AP costs? No way.
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.


As a mage, I like the fact FFXIV allows us to AoE everything.
What I dont like? The fact the widget is not always shown. So, example, if I wanna make a Sleep macro (instead than selecting it from Action Bar), right now I have to do 2 of them: one with AoE ON and one with AoE off.
Solution? Make widget visible even for macros or, even better, make it visible fulltime.
The best things in life are always free...~
ffxivhub.tumblr.com ~ FFXIV: A REALM REBORN news


Umm teh same button you use to toggle aoe is the button you use to initialize Battle Regimens...what are you talking about? O.o



I do not agree with OP, I have the xbox 360 controller [wired USB] for the PC. It works great! my X button does AOE Toggle, Emote list and battle regimen it does not take up a whole button by its self. Please leave AOE widget how it is. The controller and button assignments is perfect imo.Just re-posting these posts since some posters in this thread seem to be completely ignoring the blatantly erroneous concern of the OP in their "moar FFXI in XIV" campaign. In addition, I will also add to the voice of reason and confirm I also have no trouble with the AOE toggle button taking up space as the button functions perfectly fine in its other uses when not selecting a spell on your hot bar.
Situation as described by OP is false and a non-issue. This thread should be renamed to: Mages are OP so please remove AOE toggle. Or if you prefer: I liked FFXI, so please make spells just like that game. Call a spade a spade.
I believe it should be called "AoE spam makes playing mage classes completely mindless". Who cares about the button? AoE spells with no real MP or enmity consequences. So DEEP.Just re-posting these posts since some posters in this thread seem to be completely ignoring the blatantly erroneous concern of the OP in their "moar FFXI in XIV" campaign. In addition, I will also add to the voice of reason and confirm I also have no trouble with the AOE toggle button taking up space as the button functions perfectly fine in its other uses when not selecting a spell on your hot bar.
Situation as described by OP is false and a non-issue. This thread should be renamed to: Mages are OP so please remove AOE toggle. Or if you prefer: I liked FFXI, so please make spells just like that game. Call a spade a spade.
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