Quote Originally Posted by Demacia View Post
Pugilist is actually the only class they did RIGHT in FFXIV. Waaaaay more fun than XI's MNK (I just wish they could kick). Have to disagree with Gladiator though, just lots of easy enmity options + phalanx spam in comparison to JA/Cure enmity, cover, flash, /NIN, /RDM, etc. DRG is only cool if you sub /WHM or /BLM and I honestly think LNC is the lamest DoW in XIV. DDs are for the most part, boring though. Tanking keeps you on your toes and support keeps you busy all the time. I couldn't even keep up with RDM/NIN play with the amount of macroing involved.

Some combat situations were just way more interesting than others. Example:

http://www.youtube.com/watch?v=egs_MSsNSfI

http://www.youtube.com/watch?v=qn56c...eature=related
macroing, man i hated that mechanic that came to be, having to wear like 300 different gears to be effective is kind of ehhhh, actually customizing was interesting though.

also stuff in that vid is after like 6 years of tweaks, and even then the video is sped up and edited, i have had fights like than in ffxiv with like, regular mobs. and the game is just starting, we are just scratching the surface, we dont even know how musketeer and arcanist fit in, people say they ve seen bard and fencer stuff in the dats as well. Every new discipline in this system opens up whole new possibilities, and the ones we have are in there lowest, weakest incarnation.

anyhow far as lancer, i didnt really see the benefit till i fought more mob parties, and realized how much easier it is to use positioning to your advantage. Its main thing missing is jump/or onrush which is supposed to close the gap, and therefore an excellent movement skill, being able to run from an aoe, then instantly jump back in, is hot, also being able to chase a mob down with jump, then bind it with heavy strike, stand out of melee range and unleash a doomspike, come on, that has potential.