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  1. #24
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Demacia View Post
    I have to disagree there. If anything, progression was one of FFXI's strongest qualities. Not all weapon skills were the same either, as only a few weapons got MP drain, damage based on HP, added effects, 4x damage, etc. I mean you could say "Oh, rampage is 5 hits and so is penta thrust" but the variety in weapon skill properties was pretty large. As for weak execution of jobs, I'd only agree with Warrior and Monk. Boring auto-attack jobs, but the rest are great. Especially the ToAU/WoTG jobs.
    warrior monk dragoon ninja dark sam thief, for most of thier ffxi life were all basically the same. They did a lot of retooling of dark, and sam and drg late in the game to give them some type of flavor, but how war and monk are is basically how every DD was.
    mp drain was unique, and damage based on hp, but mpdrain was almost never used, who got 4x damage skills?

    I dont know what you mean by weapon skill properties, most weaponskills all did the same crap, some were elemental, but those usually underperformed, and were generally ignored.

    you may be used to the ffxi jobs that came after the 5 year mark, when they made dark drg and sam more distinctive, orginally sam got, store tp, meditate, third eye (1 dodge at that time) thats it i think. oh yeah warding circle, which was even less useful than it is now. and it got nothing after 30, yup nothing. that was for lets say 3-4 years, because it didnt come out till zilart.
    FFXI is not the measure of entertaining battle by far

    blm who sat for 90% of the fight, to get up and do one skill per mob.
    rdm relegated to refresh whore, and debuffer in the first 10 seconds of the fight for most of thier life.

    this is a great battle system? really? you want to recreate this?
    (2)
    Last edited by Physic; 05-06-2011 at 12:44 AM.