
Originally Posted by
Physic
warrior monk dragoon ninja dark sam thief, for most of thier ffxi life were all basically the same. They did a lot of retooling of dark, and sam and drg late in the game to give them some type of flavor, but how war and monk are is basically how every DD was.
mp drain was unique, and damage based on hp, but mpdrain was almost never used, who got 4x damage skills?
I dont know what you mean by weapon skill properties, most weaponskills all did the same crap, some were elemental, but those usually underperformed, and were generally ignored.
you may be used to the ffxi jobs that came after the 5 year mark, when they made dark drg and sam more distinctive, orginally sam got, store tp, meditate, third eye (1 dodge at that time) thats it i think. oh yeah warding circle, which was even less useful than it is now. and it got nothing after 30, yup nothing. that was for lets say 3-4 years, because it didnt come out till zilart.
FFXI is not the measure of entertaining battle by far