Page 52 of 68 FirstFirst ... 2 42 50 51 52 53 54 62 ... LastLast
Results 511 to 520 of 678
  1. #511
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    To me it seems like the natural way to inject money to the economy is from gathering (either DoL or harvesting mobs) and selling to NPC. My main issue is the NPC prices for material are WAY too low.
    (2)

  2. #512
    Player
    Doowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    98
    Character
    Doowie Gumdrops
    World
    Odin
    Main Class
    Conjurer Lv 50
    Basically all Square Enix are doing right now is promoting the use of gil farming websites because people are not able to generate enough gil to use for items/materials off the Boards without taking a huge loss because you going in reverse for income once you hit level 50.
    (8)

    Score: 14424 - 1920x1080 Maximum (Not overclocked)
    OS: Windows 8 64-bit (6.2, Build 9200)
    CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50Ghz
    GFX: NVIDIA GeForce GTX 780 (VRAM 4095MB) (Asus DirectCU II OC)

    *3102 Survivor*

  3. #513
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by HurtigeKarl View Post
    Question: if a person plays perfectly (as in never ever dies), doesn't use teleport services, doesn't use the market board and does all their daily leves and only plays 3 hours per day, will he go minus?
    He won't be able to do much else..."Ya Gotta Spend Money to Make Money!" :P.

    That doesn't even go into the fact that new players also don't have the luxury of killing their way to their own shards and crystals. The difficult thing is that the high level market won't last forever, and many will probably skip with by just buying the dark light from speed runs.

    I'm concerned as to what end this will go, for career crafter and fighter alike.

    Just thought of something, doesn't dark matter also come from GC seals? It might be worth it to invest in those, since seal are a lot more common.
    (0)
    Last edited by Kallera; 09-08-2013 at 02:55 AM.

  4. #514
    Player
    Talyn's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Talyn Zyn
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lockisezmode View Post
    By complex you mean non-working model that sends the game more bad PR and a very unhealthy situation for the game economy.
    Are you familiar with EvE? Very complex, robust, and player-driven economy. Many similarities. At the core it's a working relationship between gatherers/crafters and war-fighters. Both lean on each other. That's what I hope SE is trying to achieve here.

    The problem is these 3. You don't get enough stuff to sell to cover repairs, and that prevents the last. While a single person might get enough to cover their personal costs, the other 3 in party don't. This leads to a indefinite drain on the server as a whole.
    Think you quoted me out of context. I'm glad those three things do not work. I understand that you are not.

    EDIT:

    Post count reached. Time to ride off on my high-horse. Just as well since some of you are resorting to slander to further your arguments.
    (0)
    Last edited by Talyn; 09-08-2013 at 02:48 AM.

  5. #515
    Player
    echogame's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    172
    Character
    Chai Latte
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HurtigeKarl View Post
    Question: if a person plays perfectly (as in never ever dies), doesn't use teleport services, doesn't use the market board and does all their daily leves and only plays 3 hours per day, will he go minus?
    Yes, because just fighting monsters will cause damage to your gear. 3 hours of dungeon runs will probably cause me to fix my gear at least one full time, maybe even twice.

    Quote Originally Posted by Talyn View Post
    Are you familiar with EvE? Very complex, robust, and player-driven economy. Many similarities. At the core it's a working relationship between gatherers/crafters and war-fighters. Both lean on each other. That's what I hope SE is trying to achieve here.
    Does EVE have constant gil sinks like gil repairs? Because that single handedly THE biggest gil sink for me. I can't fix it myself without spending gil (must buy dark matter b/c NOTHING drops them). There's literally no way for me to save money when it comes to the repair gil sink. In 1.0 and beta, I could at least farm up dark matter with dungeon runs or DoL.

    Does EVE have the ability for you to sell items you find (like our DoL) to NPCs for a profit? Because the items we find on DoL give us crap prices from NPCs.
    (1)
    Last edited by echogame; 09-08-2013 at 02:55 AM.

  6. #516
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Talyn View Post
    Are you familiar with EvE? Very complex, robust, and player-driven economy. Many similarities. At the core it's a working relationship between gatherers/crafters and war-fighters. Both lean on each other. That's what I hope SE is trying to achieve here.



    Think you quoted me out of context. I'm glad those three things do not work. I understand that you are not.

    EDIT:

    Post count reached. Time to ride off on my high-horse. Just as well since some of you are resorting to slander to further your arguments.
    Except in Eve online you can become a salvager which can net you millions if you do it right. This job alone you just vendor everything that you salvage from dead ships and you make a profit from it. This game you cannot do that as anything that drops is not worth a single damn thing. SE is backing the players into such a bad corner that once players run out of money they might just quit playing the game all together because they can no longer continue playing without gil.
    (1)
    Last edited by Inosaska; 09-08-2013 at 02:58 AM.

  7. #517
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Question: if a person plays perfectly (as in never ever dies), doesn't use teleport services, doesn't use the market board and does all their daily leves and only plays 3 hours per day, will he go minus?

    Yes he goes in minus.

    I did not pick gil from retainers. I did Amdapor keep farming without dieing (dps) and done from leves quests (400g each)

    Still went in minus.
    (2)

  8. #518
    Player
    Lockisezmode's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Lockia Misdozee
    World
    Leviathan
    Main Class
    Pugilist Lv 38
    Quote Originally Posted by Talyn View Post
    Are you familiar with EvE? Very complex, robust, and player-driven economy. Many similarities. At the core it's a working relationship between gatherers/crafters and war-fighters. Both lean on each other. That's what I hope SE is trying to achieve here.
    EvE has worked a careful balance that makes the economy one that can sustain over time. CCP is constantly tweaking it and has an economist working on the game. EvE unlike FFXIV has a number of ways to inject money into the economy including RMT (PLEX) which makes this comparison a bit one-sided. The point remains that simply there aren't enough ways for players to make sustainable money in FFXIV. And the Gil sellers not only know this but will become a regular occurrence unless the problem is fixed soon.
    (0)

    "Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
    Cartman, South Park

  9. #519
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I've made over 100k profit just npcing my allagan pieces from level 1 to 40 and I only started taking them after level 20 and I had good dungeon gear. Secondly, why people are removing farming from a way to make money is beyond me. I sold random junk from a night of fate runs that dropped of mobs for over 10k gil. Even if the ah took 5% I still made 10k gil and way more than if I had vendored them.

    Farther more the end game content isn't out yet. And if it's anything remarkably close to FFXI there will be ways of generating large quantities of gil from unique/rare items in the various dungeon modes and hard modes. And theres likely to be some sort of crafted item needed to do a certain part of the end game content at some point, which will sell for a lot.

    But imo, the economy will go up rapidly as a character is capable of generating over 200,000 gil in allagan pieces from quests. So if 7000 people on a server do that, that's 1,400,000,000 gil....
    (0)

  10. #520
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    In my opinion i think they should either make the repair costs lower or make the durability on your gear not drop at such a face pace where you gotta repair so often its a gil sink rather then you earning gil over time.
    (2)

Page 52 of 68 FirstFirst ... 2 42 50 51 52 53 54 62 ... LastLast