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  1. #11
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Crafters are full fledged classes in this game, obviously you have to make use of them
    Get a couple crafts to 50 and you can make hundreds of thousands of gil per day easy
    (9)

  2. #12
    Player
    Brugh's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Wyllow Raven
    World
    Behemoth
    Main Class
    Arcanist Lv 41
    Quote Originally Posted by Zyeriis View Post
    You're going to have to explain how anything sold on the auction house takes money out of the economy. That doesn't make any sense.
    Every transaction on the AH shuffles money from one player to another - minus the tax cut.

    Thus, it's a gil sink, and doesn't infuse the economy with any additional gil.

    The point is that once you've leveled, and completed all the quests in the game that grant notable gil gains - the daily leves/fates are not sufficient influxes of gil to maintain much more than a subsistence economy - and with gil sinks in the repair and market systems - the balance is off.

    Quote Originally Posted by Firon View Post
    I made 200k from doing quest lol too many ppl fate grinding instead of doing quest even tho i already had 2 mil gil from 1.0 i made about 2ook lvling my SCH 1-50 cause i always took the tin silver or gold pieces. Those things should be enough to stimulate any server.
    So, once everyone has made their 200k... and some people have used the ah to turn that into a couple million, while a bunch more are sitting in the 5k-10k range...

    Where does MORE gil come from?

    Where are the methods that allow players to create gil in the economy based on their own personal efforts?

    Leves are capped. Dungeons and Fates are a minimal infusion as well.
    (29)
    Last edited by Brugh; 09-04-2013 at 10:29 AM.

  3. #13
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    only select things are sold at a steady rate everything else is on the MW forever. the things that sell are being under cut to the extreme where it not even worth selling it anymore. as time goes on everything will be abundant.

    1.0 you could sell everything for profit because it was needed.
    (4)

  4. #14
    Player
    valhalla's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Val Halla
    World
    Goblin
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Merix View Post
    PS. The Auction House is not a valid way to "make money" It as a whole is a gil sink and will take money out of the economy while shifting money between players.
    You can make all kinds of money on the auction house with some patience. It doesn't matter that there are transaction fees, those need to be there to counter all the new money that gets added to the world via jobs. If you add more high paying jobs without increasing the "gil sinks" you are going to have inflation and you'll be back where you started.
    (3)

  5. #15
    Player
    seikenflash's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    107
    Character
    Invisible Black
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I have no issue 'earning money' , you can get a good amount of allegan currency from the dungeons and it repairs are only a fraction of what is earned so you always make a profit, at least I do.
    (5)

  6. #16
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I made 200k from doing quest lol too many ppl fate grinding instead of doing quest even tho i already had 2 mil gil from 1.0 i made about 2ook lvling my SCH 1-50 cause i always took the tin silver or gold pieces. Those things should be enough to stimulate any server.
    (3)

  7. #17
    Player davidbowie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    109
    Character
    Zealous Jackal
    World
    Diabolos
    Main Class
    Pugilist Lv 32
    I made 25k in 1 day crafting on my goldsmith oh well guess some just are destined to be broke.
    (6)

  8. #18
    Player
    Merix's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Varisa Merix
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by PapaSteel View Post
    Your statement of 2-5k in repairs per run, per dungeon, is blatant misinformation. 500 gil would be more accurate assuming, say, one wipe and blue gear.
    The 2-5k number is for the group, not the player. Since I mentioned the 1400g that drops I figured I should give the group cost as well. Changing the OP to make it more clear.
    (3)

  9. #19
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    money asquisition is fine in this game. mostly because you can equip just about any npc bought gear at a reasonable price, but you don't want to do that because players can make them cheaper. even better, dungeon drop, GC credit gear and high end stuff are obtainable at with reasonable effort that you almost don't need that much gil. which is good...no one will have any incentive to pay for gold either which will undermine RMT efforts. as more and more players gain access to stable servers and run dungeons on a regular basis, while others flood the markets with harvested materials, i think the real danger will be an extreme deflation of the economy.
    (1)

  10. #20
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    Hmm, I think the OP might have a good point there. I'm on a Legacy server so there is more "carry over" gil to be tossed about, so it will be interesting to see how this pans out on the fresh servers.

    Though it seems a lot of folks are missing the point of this thread; perhaps they only read the title thoroughly. There is a big difference between an individual player making gil, and new gil being generated and added to the economy.
    (33)

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