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  1. #501
    Player
    Terius's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    386
    Character
    Terius Palemoon
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Talyn View Post
    I suspect most players having gil problems are the same ones who port EVERYWHERE all the time. Porting is "luxury" travel. You can take favored ports and spend less than 5 minutes riding a chocobo to get places but people are lazy and spam-port themselves all over the place.

    Meanwhile, those of us that have been careful with our income are supposed to be not rewarded because some of you can't budget your money? I'm not shocked by the laziness of these types. I fully expect you want unlimited spending and probably a free house too because you didn't plan to operate in a great economy. You want it easy like other games.
    This level of stupid is astounding. Someone wanted to get on their high horse so badly they didnt bother to look at the very real issue.
    (12)

  2. #502
    Player Riviere's Avatar
    Join Date
    Aug 2013
    Posts
    448
    Character
    Leona Lockhart
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Terius View Post
    This level of stupid is astounding. Someone wanted to get on their high horse so badly they didnt bother to look at the very real issue.
    Most of them have no idea what the real issue is, they just think people want gil for doing nothing.
    (9)

  3. #503
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Macroeconomics is apparently a very foreign concept to most people.

    I don't understand all of the intricacies, but it's pretty clear that eventually there will be a very big problem as more and more gil is funneled out of the economy.
    (7)

  4. #504
    Player
    Talyn's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Talyn Zyn
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Terius View Post
    This level of stupid is astounding. Someone wanted to get on their high horse so badly they didnt bother to look at the very real issue.
    I read the whole thread. I get it, I also believe many people squander money.

    There's also a select group here (not all of you) that want: Run dungeon ---> sell stuff ---> repair gear ---> bank extra gil ---> wash, rinse, repeat. I do not want to see this. Other games (like EvE) have proved a game economy can be complex, interesting, player-driven, and robust.




    EDIT: for clarity
    (1)
    Last edited by Talyn; 09-08-2013 at 03:00 AM.

  5. #505
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Talyn View Post
    Run dungeon ---> sell stuff ---> repair gear ---> bank extra gil ---> wash, rinse, repeat
    Gonna be honest here, that kinda.. makes sense?
    (0)

  6. #506
    Player
    Talyn's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Talyn Zyn
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vaer View Post
    Gonna be honest here, that kinda.. makes sense?
    Plenty of games out there that have this. I think this game was aiming for a little more complex model.
    (1)

  7. #507
    Player
    Lockisezmode's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Lockia Misdozee
    World
    Leviathan
    Main Class
    Pugilist Lv 38
    Quote Originally Posted by Talyn View Post
    Plenty of games out there that have this. I think this game was aiming for a little more complex model.
    By complex you mean non-working model that sends the game more bad PR and a very unhealthy situation for the game economy.
    (1)

    "Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
    Cartman, South Park

  8. #508
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Talyn View Post
    Run dungeon ---> sell stuff ---> repair gear ---> bank extra gil ---> wash, rinse, repeat
    The problem is these 3. You don't get enough stuff to sell to cover repairs, and that prevents the last. While a single person might get enough to cover their personal costs, the other 3 in party don't. This leads to a indefinite drain on the server as a whole.
    (2)

  9. #509
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Deusteele View Post
    The problem is these 3. You don't get enough stuff to sell to cover repairs, and that prevents the last. While a single person might get enough to cover their personal costs, the other 3 in party don't. This leads to a indefinite drain on the server as a whole.
    Question: if a person plays perfectly (as in never ever dies), doesn't use teleport services, doesn't use the market board and does all their daily leves and only plays 3 hours per day, will he go minus?
    (1)

  10. #510
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by HurtigeKarl View Post
    Question: if a person plays perfectly (as in never ever dies), doesn't use teleport services, doesn't use the market board and does all their daily leves and only plays 3 hours per day, will he go minus?
    From my understanding and personal experience: Dying is actually less of a drain on your gear than staying alive to kill hordes of enemies. That said, if you were to only do your daily leves, not die, and not teleport, then you'd net a gain, probably a substantial one over time.
    (0)

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