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  1. #1
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    I personally have just been using this rotation, as it allows for damage buff to never fall off and keeping your dots up:

    ToD > BS > TwS > Demo > BS > TrS > SP > BS > TwS > SP > BS > TrS > Demo > BS > TwS > SP > BS > TrS > SP > ToD

    And on top of that you can throw in your instants/Non-Global CD's. Personally, this is just my idea because I can count abilities very well and it's great because if you mess up you can easily "reset" by doing BS > TwS > Demo and ToD.
    Of course you need to be aware of positions, make sure you are either on the side or back for the abilities to get the bonus damage/crit %.

    PS: I wrote this before I was 50 so I am still unsure of when to throw in DK but I honestly think DK is a quick way to get 3 stacks of GL.

    Personal Opinion: Monk's are fun. REALLY fun. Probably the most fun I have had since a Blademaster back in DAoC when I was soloing Purples in Darkness Falls. Mmm.
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  2. #2
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Apoc1216 View Post
    PS: I wrote this before I was 50 so I am still unsure of when to throw in DK but I honestly think DK is a quick way to get 3 stacks of GL.
    Uh, what? Dragon Kick doesn't give you GL. It's a form-neutral attack that gets a bonus when used after the third form (that is, while in opo-opo just like Bootshine). If you're going to use Perfect Balance you want to use 3rd form skills first to get GL up ASAP then transition into "normal" 3-step combos starting with DK to get the blunt resistance debuff on the target. If you don't have Perfect Balance available, your positioning determines whether DK or Bootshine is your better opener (DK if you can flank, Bootshine if you can't). In theory, I think, until proven otherwise by parses, you want to use Dragon Kick every time the debuff falls off the target (in multiple MNK party, 1 MNK can be designated to focus on keeping it up allowing the other(s) to Bootshine more often for better group DPS), which will mean about every other rotation (about 6 seconds per rotation at 50 with 3 stacks of GL and a bit of skill speed gear).
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  3. #3
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishaela View Post
    Uh, what? Dragon Kick doesn't give you GL.
    Sorry I read my post and it was confusing. I got confused on DK putting you in Couerl form instead of Raptor. My bad!

    Also, do you see the debuff from DK fall off after one attack? Maybe it's just me but I can't seem to find it the attack directly after DK.
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    Last edited by Apoc1216; 09-07-2013 at 02:01 AM.

  4. #4
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Apoc1216 View Post
    Sorry I read my post and it was confusing. I got confused on DK putting you in Couerl form instead of Raptor. My bad!

    Also, do you see the debuff from DK fall off after one attack? Maybe it's just me but I can't seem to find it the attack directly after DK.
    The debuff from DK lasts 15 seconds, so you have time for two Bootshine rotations before you need to reapply DK on your third rotation. I recommend you put your target bar near near your hotbars if you haven't already done that so you can have an easier time keeping an eye on enemy debuffs (for example, not on my monk, but something like this)
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  5. #5
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishaela View Post
    The debuff from DK lasts 15 seconds, so you have time for two Bootshine rotations before you need to reapply DK on your third rotation. I recommend you put your target bar near near your hotbars if you haven't already done that so you can have an easier time keeping an eye on enemy debuffs (for example, not on my monk, but something like this)
    Thanks! I have already done that, it's probably just my eyes going bad.
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