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  1. #1
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    I'm only level 16 as my Pugilist but this is my theory craft since I have only done 2 dungeons under my belt take what I say with a grain of salt. To me it seems MNK's rotation and positioning is a lot like Feral Druid in WoW. in Wow in order to maximize my dmg as a Feral Druid I had to combo to keep Savage Fury up, keep dots up, and stay behind enemies and shred. I think just like the WoW Feral Druids, MNK's will be very reliable boss killers, but on trash mobs with longs pulls etc where MNK's cannot reliably get to the side or behind their targets their dps is going to suffer tremendously. I also think MNK needs a buff because my common sense tells me Pugilist outperforms MNK.
    (0)
    Last edited by Rochedalaix; 09-06-2013 at 11:03 AM.

  2. #2
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Rochedalaix View Post
    I also think MNK needs a buff because my common sense tells me Pugilist outperforms MNK.
    You're only 16 and you already calling for Monk buffs? That is pretty comical. A lot of the Job abilities are lackluster for most classes not just Monks. I've seen people complain about ARN to SUM, ARC to BRD, THM to BLM, LNC to DRG so that is pretty much the norm. You're right on how the Monk plays but being behind the target only effects one Monk move really, then Impulsive Drive which is great for trash or you have a good BRD. The other buff you get from True Strike is almost worth not doing 5% crit is pretty laughable when you can do ID. It easier to move around on trash with a solid tank than a boss since their mechanics normally make them turn or move.
    (0)
    Last edited by Spythe; 09-06-2013 at 11:44 AM.

  3. #3
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Spythe View Post
    You're only 16 and you already calling for Monk buffs? That is pretty comical. A lot of the Job abilities are lackluster for most classes not just Monks. I've seen people complain about ARN to SUM, ARC to BRD, THM to BLM, LNC to DRG so that is pretty much the norm. You're right on how the Monk plays but being behind the target only effects one Monk move really, then Impulsive Drive which is great for trash or you have a good BRD. The other buff you get from True Strike is almost worth not doing 5% crit is pretty laughable when you can do ID. It easier to move around on trash with a solid tank than a boss since their mechanics normally make them turn or move.
    I actually do use Impulsive drive on trash, when I was talking about positioning I was talking more about Twin Snakes, and Snap Punch pretty sure there is no reason to keep true strike on the bar after getting twin snakes. Just because the job abilities for other classes are bad doesn't mean MNK does not need a buff, it just means the other classes job abilities need buffs too.
    (0)
    Last edited by Rochedalaix; 09-06-2013 at 12:44 PM.

  4. #4
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by Rochedalaix View Post
    I actually do use Impulsive drive on trash, when I was talking about positioning I was talking more about Twin Snakes, and Snap Punch. Just because the job abilities for other classes are bad doesn't mean MNK does not need a buff, it just means the other classes job abilities need buffs too.
    Or its working as intended. Rockbreaker is amazing for AOE and can be very useful for trash with a good tank. Shoulder Tackle is solid just a gap closer but imo should have a lower cooldown like 30s since Monks don't have any ranged abilities. Fists of Fire is a Fire is a free 5% damage increase. One Ilm Punch is the only ability in the game that can dispel from a target. Dragon Kick makes it so makes can stay at the flank an entire fight and not lose that much damage. I can see how all these abilities are underwhelming.... Once again you're 16 get some levels before you start criticizing a job.
    (0)

  5. #5
    Player
    shinros's Avatar
    Join Date
    Aug 2013
    Posts
    304
    Character
    Malakaz Vosoma
    World
    Odin
    Main Class
    Dark Knight Lv 84
    The problem with monk soloing is that the skills require positioning to do their full dps and it makes it seem like they do low dps but actually their dps is good. Even the dudes in the coil of bahamut says that dragoon and monk dps is really close together considering how hard core they are I think they know what they are talking about.
    (1)

  6. #6
    Player
    Rawse's Avatar
    Join Date
    Aug 2013
    Location
    Ul' Dah
    Posts
    9
    Character
    Rawse Blacke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    To all of you who think MNK is bad dps, you need to actually play with one who has a solid rotation. Also you need to take into consideration that it depends on the encounter as well as some aren't as melee friendly as others so that may skew the numbers. For example, with full Darklight gear and Garuda claws I am easily doing over 200 in most battles while SMN/BLM are in the 180's consistently.

    If a MNK has Blood 4 Blood up whenever possible and properly rotates, no one is coming close.
    (0)

  7. #7
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    171 DPS on ifrit HM without using touch of death/demolish/fracture. I dont have blood for blood yet
    (2)

  8. #8
    Player
    Rilr's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Raya Kurokawa
    World
    Shiva
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ilJumperMT View Post
    171 DPS on ifrit HM without using touch of death/demolish/fracture. I dont have blood for blood yet
    May I ask what your skill rotation is? I'm only getting close to that dps, though I think that my rotation is bad. I use Perfect Balance -> 3x Snap Punch into Dragonkick -> Twin Snakes -> Snap Punch, Bootshine -> True Strike -> Snap Punch weaving in ToD in between ;c
    (0)

  9. #9
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rilr View Post
    May I ask what your skill rotation is? I'm only getting close to that dps, though I think that my rotation is bad. I use Perfect Balance -> 3x Snap Punch into Dragonkick -> Twin Snakes -> Snap Punch, Bootshine -> True Strike -> Snap Punch weaving in ToD in between ;c
    If you're starting with Perfect Balance I'd think the better thing would be start on Demolish to apply DoT from the start and get first stack of GL up Snap some more, then Dragon, Twin, Snap, ToD (if you didn't do it after Perfect Balance wore off), Bootshine, True, Demolish, Fracture, Dragon, Twin, Snap, go from there. Just a thought--I haven't really tested a rotation with Fracture yet.
    (1)
    Last edited by Mishaela; 09-07-2013 at 01:04 AM.

  10. 09-06-2013 11:45 PM

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