Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast
Results 71 to 80 of 110

Hybrid View

  1. #1
    Lol Dragoon are squishier then monks, while they have the lower dps.
    Funny, didn't find anyone yet with my current lvl of gear in pug able to deal as much dps as I could, simply because most of monks aren't managin to keep up their 36% dps buff all the time + dots and the rest.

    If anything dragoon is amazing on sustained dps and it goes ridiculously high when crit is involved. Gotta love Chaos Trust. Otherwise this is how its workin atm :

    -> Monks and Dragoons for sustained single target dps, dragoon have crappy aoe but it help
    -> Black Mage and Bard for bursty encounters, this is where it get crazy
    -> All the rest for your normal dps. Altho I'd say that Scholar is kinda crazy if your targets are properly debuffed non stop
    (0)
    Last edited by Sygmaelle; 09-08-2013 at 03:59 AM.

  2. #2
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Don't start your rotation with DoTs as DoTs are effected by Twin Snakes 10% damage boost and your first stack of GL (7% increased damage).

    Rotation at L50:

    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > Twin Snakes (10% DMG Increase) > Dragon Kick (10% Blunt Damage Increase) > Snap Punch (Opo-Opo Form) > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.

    The goal, ultimately, is to keep up your DoTs and you 3 stacks of GL. Even if you mess up your rotation while maintaining your 3 stacks of GL and having at least 2 DoTs, your auto-attack damage along with your DoTs and the abilities you're cycling with a 1.98 - 2.06 GCD should enable you to climb to the DPS spot #2 depending on how static the boss is.

    I think MNK is a good class overall. However, we need either a reduction on the CD of our Charge skill or 1 more ability that's a gap closer.
    (0)
    Last edited by roflcaust; 09-07-2013 at 02:51 AM.

  3. #3
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by roflcaust View Post
    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > Twin Snakes (10% DMG Increase) > Dragon Kick (10% Blunt Damage Increase) > Snap Punch (Opo-Opo Form) > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.
    Using DK after Twin Snakes won't give the target the debuff so you wouldn't want to use it after Twin Snakes because that would restart your stance and then you couldn't use Snap Punch where you have it. This rotation won't work past the first 4 skills the way you have it listed.
    (0)

  4. #4
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mishaela View Post
    Using DK after Twin Snakes won't give the target the debuff so you wouldn't want to use it after Twin Snakes because that would restart your stance and then you couldn't use Snap Punch where you have it. This rotation won't work past the first 4 skills the way you have it listed.
    I just hit 50 yesterday and didn't get much time to test Perfect Balance/DK. Looksl ike you need to be in Opo-Opo form for that. So replace with DK since SP gives you Opo-Opo form, then you can do:

    Charge > Perfect Balance > Demolish (GL Stack #1) > Snap Punch (GL Stack #2) > Snap Punch (GL Stack #3) > DK > Twin Snakes > Snap Punch > Bootshine (Guaranteed Crit) > Twin Snakes (Refresh 10% DMG Increase) > Demolish > Touch of Death > Fracture > Bootshine > Twin Snakes > Snap Punch > Dragon Kick (Refresh 10% DMG Blunt) > True Strike > Snap Punch > Continue rotation by cycling Dragon Kick/Bootshine as your combo starters.
    (0)

  5. #5
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Apoc1216 View Post
    Thanks! I have already done that, it's probably just my eyes going bad.
    It's not just you , mine will randomly fall off very early (3-4 seconds after its applied) doesn't always happen. No clue what causes it, if I use it soloing it can do it as well so it isn't some other debug overwriting it.
    (0)

  6. #6
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    It's not just you , mine will randomly fall off very early (3-4 seconds after its applied) doesn't always happen. No clue what causes it, if I use it soloing it can do it as well so it isn't some other debug overwriting it.
    Phew! I thought it was just for ONE attack or something. Glad to know, I will work on a rotation to definitely add that in.
    (0)

  7. #7
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Do we also have the shortest cooldowns?
    (0)

  8. #8
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,228
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Dragon Kick always applies its debuff while in perfect balance.

    Arm of Destroyer will always apply Silence in Perfect balance
    (0)
    Last edited by Cynric; 09-07-2013 at 06:11 AM.

  9. #9
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Apoc1216 View Post
    Phew! I thought it was just for ONE attack or something. Glad to know, I will work on a rotation to definitely add that in.
    Err I meant it isn't some debuff overwriting. I hate my iPhone
    (0)

  10. #10
    Player
    Apoc1216's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Connal Fearon
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    Err I meant it isn't some debuff overwriting. I hate my iPhone
    Oh it's fine I know what ya meant :P
    (0)

Page 8 of 10 FirstFirst ... 6 7 8 9 10 LastLast