
Monks, Black Mages, Archers, and Dragoons are all on par together with dps with the Summoner being dead last. Having a 50 Summoner with gear, I can honestly say our damage is pathetic right now and needs to be changed. Our pets dmg is terrible which should be the staple of our dmg. Im so fed up with it I've stopped playing it and now trying to figure out which of the other 4 I want to play.
I rerolled my level 40 summoner I made a new character level 41 black mage at the momentMonks, Black Mages, Archers, and Dragoons are all on par together with dps with the Summoner being dead last. Having a 50 Summoner with gear, I can honestly say our damage is pathetic right now and needs to be changed. Our pets dmg is terrible which should be the staple of our dmg. Im so fed up with it I've stopped playing it and now trying to figure out which of the other 4 I want to play.
Go black mage we are the actual warlocks of the game's universe and blowing stuff up is so much fun.![]()
How much are Summoners dots ticking for? I keep hearing they are terrible DPS but I think it may be how the numbers display instead of just being flat out bad.
Yeah I did an instance with a not sooo great tank and it was a pretty horrible experience. Tank have to learn to stay still more in this game than any other.
To the individual who said to stop including your DoTs in your rotation, didn't provide any proof to backup their claims, and vaguely invoked a group that parsed their damage during beta: please don't spread false information.
I'm almost L50 and once Demolish, ToD, and Fracture are applied, I get a tick of 90-105 damage per 3 second. That's huge since a perfect upkeep of all these DoTs (30 seconds / 3 sec_ticks = 10 ticks; 90 -105 x 10 = 900 - 1,050 Potency right there) adds tremendously to our DPS. Imagine you just crit the target with a Bootshine for 267, a tick of 100 damage+ would render that to 367 damage.
As it currently stands, I don't think MNKs are the weakest DPS in the game. I just downloaded a parser from http://www.ffxivapp.com and the preliminary results at L48 indicate that pretty much all classes are equal in terms of DPS.
The only time my DPS was through the roof was in Dzaemeal Darkhold on the second boss who is rather static and against whom I was able to carry out a full 3-stacks GL rotation for a good minute.
I'll wait until 50 to provide my parses as non-L50 parses are kind of subjective.
The only thing that makes me think that ranged has an inherent advantage over melee is that they can get into combat much faster than we can and no other classes is dependent on a 12-second buff to dish out their optimal DPS.
Came top in our FC titan hard mode grp today, nothing special, dropped stacks many times due to fight mechanics, My friend said I was roughly @ 174DPS or so, with the bard, 2 smn and blm being between 120 and 156.
This didn't count DOTs, was using Fracture,TOD,Demolition during fight, not 100% uptime tho. Just got my relic+1 wewt!
I think if you want to get an estimated reading of Summoner DPS from the parser, take the DoT damage from Thunder and Miasma listed for the Summoner and double it, since the DoT potency on Thunder and Miasma are the same as Bio 1 and Bio 2, respectfully.
Won't work on AoE fights, but for single target it should be pretty close, assuming the Summoner's uptime for all four DoTs is very close.
i just partied with a mnk. hardly noticed his dmg. dungeon fail! mnk seriously needs some power boost and a ranged energy attack.

Most of the parsers out now don't count accurate DOT damage which is a huge part of a monk's dps. Plus you could have just had a bad monk who doesn't know his rotation or when he has to move to back or flank.
Or the monk you grouped with was inexperienced/misinformed
Not trying to be rude, but I've seen a lot of monk players that don't make use of the positional bonus to their attacks, so they just stand there attacking from behind the entire time.
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