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  1. #351
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    No money sinks in real life, you sure?

    What do you think happens when the federal reserve sells bonds?

    As for everyone else erroneously making replies without any real understanding of what's going on. As NPC repairs become more and more painful, people will begin turning to player repairs. As gil becomes more and more scarce, it itself becomes a commodity. In the future, the gil you get from leves will eventually be able to buy a reasonable amount. That's how a market and an economy work.
    (0)

  2. #352
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    Is there any independent confirmation of this? I doubt it.

    I think most here are drastically underestimating the amount of Gil given out every day as quest rewards. Especially when you add in Allaghan metal pieces. It really, really adds up over time. And the velocity of money within the system, once it's added in, is huge.

    I think it's pretty funny that a bunch of wannabe-economists here seem to think that SE didn't think about this, at all...
    Ok, somebody finally using some logic to counter, except your last sentence. So let me use logic to counter your logic.

    You are stating quests are a stable form of income. How many times can you repeat a quest? Zero. Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    (3)

  3. #353
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Roaran View Post
    No money sinks in real life, you sure?

    What do you think happens when the federal reserve sells bonds?

    As for everyone else erroneously making replies without any real understanding of what's going on. As NPC repairs become more and more painful, people will begin turning to player repairs. As gil becomes more and more scarce, it itself becomes a commodity. In the future, the gil you get from leves will eventually be able to buy a reasonable amount. That's how a market and an economy work.
    Wow, I'm beginning to think you don't even play this game. You can't repair other people's gear!
    (0)

  4. #354
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    The concept of the game seems to be to give you a good amount of gil.
    After that you will lose most of it on sinks which means you will have to do your daily quests for gil.
    You will be choosing to gather/craft over buying stuff and repair your own items.

    People that sold items early on made a good amount of cash, but soon all prices drop.
    Repair costs/travel costs are higher than what you gain so most won't be able to pay a lot.

    Another problem is that quests don't refresh when you swap jobs.
    So if you want gold you could reroll and alt which kills the whole idea of having one character with different jobs.
    Sadly alts seem to be the most logical approach to get more gold going around.


    Most MMO's solve this simple, mobs drop gold.
    This is also the case here in instances with chests but it's almost nothing.

    I notice myself how I don't generate enough income, stuff I sell on the AH is becoming cheap and cheaper.
    I get lucky from time to time but you see a big drop in prices.

    The fix is pretty easy though:

    - All quests pop up when you swap jobs
    - Fates give more gold
    - Trade fate seals for gold
    - Make crafting items from NPC way more expensive so people earn on gathering

    I think as this rate people will be getting low on cash very fast.
    The basic MMO formula is finding a balance between grinding and money sinks.

    In the end this is just going to stimulate the gold sellers.
    (1)
    Last edited by Sneakaboo; 09-06-2013 at 07:17 AM.

  5. #355
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roaran View Post
    What do you think happens when the federal reserve sells bonds?
    Repair costs == federal reserve selling bonds.

    I think I've heard it all now. Thank you for proving your ignorance.
    (1)

  6. #356
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Stormbad View Post
    How many times can you repeat a quest? Zero.
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.

    Quests aren't a stable form of income for individual players, but that's not what we're talking about here; we're talking about increasing the money supply, not having a stable form of income. You've conflated two different topics, which is yet another rookie mistake. Those players who complain about not having a stable income are fools who rushed to the top and didn't bother to level their crafting or gathering classes. I make an excellent living in the game off of the things I produce.

    Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests. And each expansion is going to include new quests, new areas, new classes, new story scenarios, all of which are going to add money into the economy.

    Quote Originally Posted by Sneakaboo View Post
    People that sold items early on made a good amount of cash, but soon all prices drop.
    Repair costs/travel costs are higher than what you gain.
    All this means is that you're not good at making money. My repair/travel costs are far lower than what I gain via crafting and gathering. Far lower.

    It seems that many here want to be rich in this game without putting any actual work into it... talk about wanting 'easy mode!'
    (0)
    Last edited by Cycloptichorn; 09-06-2013 at 07:23 AM.

  7. #357
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    You guys have to think about this.

    1) Square provide teleport, airship , chocobo and just plain walking for traveling. There is a reason for this. If teleport costs 0 gil, no one will use the other 3.

    2) Square also provide NPC repair and player repair. A duplicated function. Again, this is done for a reason.
    3) Also, players are able to sell the same thing on AH that normal vendor sells. That is done for a reason.

    What I am trying to say is : square is going to create a reason for you to use the player repairs, traveling on land instead of teleporting. The way to do that is by making NPC related activities expensive.

    So, if you are not getting gil income after each dungeon run because you pop back to the NPC to get repair, well, that is by design too
    (0)
    Last edited by Poyayan; 09-06-2013 at 07:18 AM.

  8. #358
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.

    Quote Originally Posted by Poyayan View Post
    You guys have to think about this.

    1) Square provide teleport, airship , chocobo and just plain walking for traveling. There is a reason for this. If teleport costs 0 gil, no one will use the other 3.

    2) Square also provide NPC repair and player repair. A duplicated function. Again, this is done for a reason.
    3) Also, players are able to sell the same thing on AH that normal vendor sells. That is done for a reason.

    What I am trying to say is : square is going to create a reason for you to use the player repairs, traveling on land instead of teleporting. The way to do that is make NPC related activities expensive.

    So, if you are not getting gil income after each dungeon run because you pop back to the NPC to get repair, well, that is by design too
    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    (3)
    Last edited by Scerick; 09-06-2013 at 07:20 AM.

  9. #359
    Player
    DrPancakes's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Dr Pancakes
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Every 12 hours I've exhausted my quests for 11.5 hours. Erm
    (0)

  10. #360
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like...

    That was a rookie mistake, bro.
    No, you can only do 6 levequests per day and each reward just around 500 gil end game, which amounts to around 3000 gil per day.

    Quote Originally Posted by Cycloptichorn View Post
    Quests aren't a stable form of income for individual players, but that's not what we're talking about here; we're talking about increasing the money supply, not having a stable form of income...
    Please just make your point, stop with the useless bantering. The ACTUAL point is WORLD money supply. For every new player that is playing for the first time, compounds the problem further because they will also need to play which requires Gil. You have 1 million consumers producing enough to sustain 900k, adding another 10 million consumers will not solve this problem.
    (0)

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