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  1. #11
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    The concept of the game seems to be to give you a good amount of gil.
    After that you will lose most of it on sinks which means you will have to do your daily quests for gil.
    You will be choosing to gather/craft over buying stuff and repair your own items.

    People that sold items early on made a good amount of cash, but soon all prices drop.
    Repair costs/travel costs are higher than what you gain so most won't be able to pay a lot.

    Another problem is that quests don't refresh when you swap jobs.
    So if you want gold you could reroll and alt which kills the whole idea of having one character with different jobs.
    Sadly alts seem to be the most logical approach to get more gold going around.


    Most MMO's solve this simple, mobs drop gold.
    This is also the case here in instances with chests but it's almost nothing.

    I notice myself how I don't generate enough income, stuff I sell on the AH is becoming cheap and cheaper.
    I get lucky from time to time but you see a big drop in prices.

    The fix is pretty easy though:

    - All quests pop up when you swap jobs
    - Fates give more gold
    - Trade fate seals for gold
    - Make crafting items from NPC way more expensive so people earn on gathering

    I think as this rate people will be getting low on cash very fast.
    The basic MMO formula is finding a balance between grinding and money sinks.

    In the end this is just going to stimulate the gold sellers.
    (1)
    Last edited by Sneakaboo; 09-06-2013 at 07:17 AM.