I feel the same way. I am avoiding the AH completely and running almost everywhere to avoid wasting gil until I know I have a steady source (dungeons/leves/fates) to recover it from.
There is so much stupidity in this thread that I don't even know where to start.
Stop talking about making money by trading, stop talking about "farming" dark matter when it literally can only be bought from NPC's. Stop talking about running dungeons for money, the chests drop allagan bronze pieces in level50 dungeons to ONE player per chest and does not cover repairs AT ALL. You can flawlessly clear a dungeon with ZERO wipes in record time and still end up not making any profit from it. I don't even think dying makes your gear lose durability, I died for over an hour in Ampador when learning it and my gear was still 83%.
This thread is about putting more gil into the game and into the economy, not trading it between hands with another player. Please learn to READ.
Ampador keep does not drop silver pieces, it drops bronze. It is not mathematically possible to get 325 bronze pieces in 20 runs, there's at most 3 chests(I think 1-2) that drop them, and they only drop about 4-7.
Last edited by Shiyo; 09-06-2013 at 05:44 AM.
im sure the gold sellers will step up to the plate and do what it takes, good job se for making a gold sellers paradise
I have a lot of gil but I don't rush to hit 50 in 3 days.
You have failed to grasp the topic completely. It has nothing to do with people getting to 50 fast. I guarantee everyone complaining about Gil economy has more Gil than you.wow ... i had no clue how bad some of the level 50 players are... too bad you rushed to level cap and didnt actually learn to play the game efficiently...
but in retrospect this isnt your fault. its the developer's fault for not having challenging content to toughen players up in the early levels.
More Gil leaves the world than Gil enters the world. Simple as that. Overall, this causes deflation where costs to play the game are fixed such as repairs and transportation to and from la noscea.
Said it before I'll say it again.
For everyone complaining that they can't get enough gil:
They think that gil should be earned through quests/leves/dungeons. That somehow by simply doing these things they should obtain wealth. But that wealth is only a means to an end... it is the stuff that you can buy with that gil that is desireable.
In reality, wealth is just a representation of the service you have done for someone else. If you make 3000 meat mithkabobs for people and sell them, they will give you gil. The only reason they have gil to give, is because they did something for someone else. In reality all we are doing is doing is serving the needs and wants of each other. The gil is just a representation of how much you have done for others and is a way to command the services of others in proportion to what you have done for everyone else.
This is how an economy is supposed to function. You have to do things that create value for others. If you have no use, then you won't make gil. Don't expect to be able to farm leves all day, something that provides no benefit for the rest of us, and expect to be able to buy things.
Your gil is becoming more valuable every second. Why is this a bad thing?You have failed to grasp the topic completely. It has nothing to do with people getting to 50 fast. I guarantee everyone complaining about Gil economy has more Gil than you.
More Gil leaves the world than Gil enters the world. Simple as that. Overall, this causes deflation where costs to play the game are fixed such as repairs and transportation to and from la noscea.
Guys he isn't talking about making money on the ah. He's talking about the amount of currency generated by the game that enters the game world. When you buy something on the AH money is not being generated, it is changing hands, minus the 5% removal. This means that if everyone is using only the AH then eventually there will be ZERO currency left on the server. What the OP is referring to is that there are very limited ways in which there is a SUSTAINABLE GENERATION of currency in the game. This means that the only solid way to GENERATE currency (to any amount that is) is from selling allagan pieces garnered from quests. Once a person, and every person, on the server for that matter have completed all the quests there will not be a sustainable influx of currency being generated and there will be inverse inflation happening until there is eventually very little currency (repairs and ah cuts being a large factor of this drain - player housing when its implemented)
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