So a screenshot was provided for the unbelievable repair costs... but a screenshot was not provided for more unbelievable dungeon income?
I can play this game too. After running 20 fates I made over 50k Gil. See how this doesn't work?
HAHAHA I so have to laugh at this its not even funny anymore. I'm 50 and got over 300k in gil just by doing story and selling some stuff I got from quests here and there. I haven't even started Gathering or Crafting. Whats wrong with you people.
And the moment u decide to run dungeons because u want to upgrade your gear that 300k will rapidly dwindle down. Ignorance is bliss, enjoy it while it last.
And here we have another person who completely misses the point of the thread and clearly did not read anything beyond the title.
The entire issue revolves around the fact that, *aside from the money you get from the story*, there are not many ways to make gil at level 50, at least not enough to offset the gil sinks that are repairs, teleports, AH tax, and so on. While one person may get rich by playing the auction house and selling their wares, that money is coming from other players. Individual wealth is irrelevant and is not what is being discussed in this thread.
"b-b-but what about muh crafting and gathering???"
Unless you propose that everyone sells everything they craft or gather to the NPC for 1 gil each, then this is not a solution. Selling via the auction house just shifts money around between players, it does not introduce more money into the economy to offset the gil that is disappearing into the void through repairs/teleports/etc. In fact, every time you sell on the auction house, money is being REMOVED from the economy because of the 10% tax.
In the future, you may wish to consider actually reading the topic you're replying to.
Last edited by Ninix; 09-05-2013 at 11:56 AM.
Do you even know what this thread is about?
My god.. there are so many economically ignorant people on this forum. And so many uncreative and lazy people. This isn't WoW. If you want instant millions, go to another MMO please.
I would imagine their overall goal is to keep prices down by not having a lot of new gil generation. If gil came easier from outside sources, that would slowly raise the overall cost of everything in the game (because everyone would have more money). I think they're trying to avoid as long as possible what happened in FF11, where prices for even simple easy things were jumping into the hundreds of thousands and for medium+ items, millions of gil. Who remembers the elemental staves when they were 20-40k and who remembers them when they were 200-500k non HQ? Whether SE did program in enough new gil wont be seen for awhile. The game hasn't been up very long at all. I understand the worry, and I'm not level 50 yet, and I don't have high level crafts, so I can't speak on that front, nor am debating your view. I'm just guessing they rather keep gil trading hands rather than adding more too fast.
For those who think because they have money there is no issue; you are probably the same ones that say the constant undercutting on a product to the point of it costing less that the components that make it are a viable strategy and "good for the economy" aren't you? In the real world this is why jobs are exported to other countries, and products/services become inferior. Since there is no way to create an inferior service or good here in-game, eventually you will reach a point that crafters and players will be unable to fund their activities and the economy crashes on the server (though this is unlikely as I am sure SE will step in before then. As I said before it will likely go unnoticed (perhaps even unannounced) but the correction needs to happen at some point and likely sooner rather than later.
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