Page 1 of 2 1 2 LastLast
Results 1 to 10 of 683

Hybrid View

  1. #1
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Peprika View Post
    wow ... i had no clue how bad some of the level 50 players are... too bad you rushed to level cap and didnt actually learn to play the game efficiently...
    but in retrospect this isnt your fault. its the developer's fault for not having challenging content to toughen players up in the early levels.
    You have failed to grasp the topic completely. It has nothing to do with people getting to 50 fast. I guarantee everyone complaining about Gil economy has more Gil than you.

    More Gil leaves the world than Gil enters the world. Simple as that. Overall, this causes deflation where costs to play the game are fixed such as repairs and transportation to and from la noscea.
    (1)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stormbad View Post
    You have failed to grasp the topic completely. It has nothing to do with people getting to 50 fast. I guarantee everyone complaining about Gil economy has more Gil than you.

    More Gil leaves the world than Gil enters the world. Simple as that. Overall, this causes deflation where costs to play the game are fixed such as repairs and transportation to and from la noscea.
    Your gil is becoming more valuable every second. Why is this a bad thing?
    (0)

  3. #3
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roaran View Post
    Your gil is becoming more valuable every second. Why is this a bad thing?
    I think their point is, sure deflation may occur, but repair prices and teleport prices are static, which means it will get more expensive.
    (1)

  4. #4
    Player
    HecatesLover's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Hecate Arcana
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Roaran View Post
    Your gil is becoming more valuable every second. Why is this a bad thing?
    Because eventually there will be so little gil in the economy nobody will be able to buy or sell anything for any price because everybody will be hoarding what little gil they have just so they can participate in content. It will become a regular multi-daily thing to look at your gear durability and calculate how much you can play today based on how much money leves will give you.
    (2)

  5. #5
    Player
    Kirhs's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Kirhs Maimhov
    World
    Behemoth
    Main Class
    Machinist Lv 70
    There is unlimited gil generation in this game as long as your able \ willing to roll up alts. Not as convenient as doing things on your main but the quest rewards and guildhests are great sources of money. Of course they may have to open up character creation on your server first.

    Regardless it's already been mentioned by Yoshi that daily's are being added so once that happens the problem should be alleviated somewhat.
    (0)

  6. #6
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    More Gil leaves the world than Gil enters the world. Simple as that.
    Is there any independent confirmation of this? I doubt it.

    I think most here are drastically underestimating the amount of Gil given out every day as quest rewards. Especially when you add in Allaghan metal pieces. It really, really adds up over time. And the velocity of money within the system, once it's added in, is huge.

    I think it's pretty funny that a bunch of wannabe-economists here seem to think that SE didn't think about this, at all...
    (0)

  7. #7
    Player
    Stormbad's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Stormbad Worldfire
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cycloptichorn View Post
    Is there any independent confirmation of this? I doubt it.

    I think most here are drastically underestimating the amount of Gil given out every day as quest rewards. Especially when you add in Allaghan metal pieces. It really, really adds up over time. And the velocity of money within the system, once it's added in, is huge.

    I think it's pretty funny that a bunch of wannabe-economists here seem to think that SE didn't think about this, at all...
    Ok, somebody finally using some logic to counter, except your last sentence. So let me use logic to counter your logic.

    You are stating quests are a stable form of income. How many times can you repeat a quest? Zero. Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    (3)

  8. #8
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Quote Originally Posted by Stormbad View Post
    How many times can you repeat a quest? Zero.
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.

    Quests aren't a stable form of income for individual players, but that's not what we're talking about here; we're talking about increasing the money supply, not having a stable form of income. You've conflated two different topics, which is yet another rookie mistake. Those players who complain about not having a stable income are fools who rushed to the top and didn't bother to level their crafting or gathering classes. I make an excellent living in the game off of the things I produce.

    Once every player has exhausted their quests, what's the next thing to generate new Gil?

    Your turn.
    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests. And each expansion is going to include new quests, new areas, new classes, new story scenarios, all of which are going to add money into the economy.

    Quote Originally Posted by Sneakaboo View Post
    People that sold items early on made a good amount of cash, but soon all prices drop.
    Repair costs/travel costs are higher than what you gain.
    All this means is that you're not good at making money. My repair/travel costs are far lower than what I gain via crafting and gathering. Far lower.

    It seems that many here want to be rich in this game without putting any actual work into it... talk about wanting 'easy mode!'
    (0)
    Last edited by Cycloptichorn; 09-06-2013 at 07:23 AM.

  9. #9
    Player Scerick's Avatar
    Join Date
    Feb 2013
    Posts
    51
    Character
    Scerick Aetherstorm
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    100% wrong. There are tons of quests you can repeat; they're called Levequests. You can do them as many times as you like, and players who play for a long time will end up doing hundreds if not thousands of these quests. All of which add Gil to the economy.

    That was a rookie mistake, bro. You ought to be more careful about stuff like that if you're going to talk about the economy of the game as if you've put actual thought into it.



    That can never happen. You can never exhaust all your quests, thanks to Levequests. What more, there is going to be a constant influx into the game, for years, of new players or new alts who will be running new quests.
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.

    Quote Originally Posted by Poyayan View Post
    You guys have to think about this.

    1) Square provide teleport, airship , chocobo and just plain walking for traveling. There is a reason for this. If teleport costs 0 gil, no one will use the other 3.

    2) Square also provide NPC repair and player repair. A duplicated function. Again, this is done for a reason.
    3) Also, players are able to sell the same thing on AH that normal vendor sells. That is done for a reason.

    What I am trying to say is : square is going to create a reason for you to use the player repairs, traveling on land instead of teleporting. The way to do that is make NPC related activities expensive.

    So, if you are not getting gil income after each dungeon run because you pop back to the NPC to get repair, well, that is by design too
    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    (3)
    Last edited by Scerick; 09-06-2013 at 07:20 AM.

  10. #10
    Player
    Poyayan's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Poyayan Tak
    World
    Leviathan
    Main Class
    Conjurer Lv 21
    Quote Originally Posted by Scerick View Post
    Except levequests are finite (6 per day, FYI), have lower Gil rewards than quests, and have already been proven with extremely simple math to not be sufficient in maintaining repair/travel costs posts ago.

    Your move.



    1) There is no way to travel to/from Limsa without spending gil.
    2) You can not repair other player's gear.
    3) Auction house transactions remove 5% of the sale.

    /facepalm
    1) You are right, and you point? There are things which must cost gil.
    2) If you don't know how to get a player to help you repair, then I am not going into this issue.
    3) Yes , AH remove 5% of the sale. When you buy things from vendor, it is 100% gil off the system. See the difference?
    (0)

Page 1 of 2 1 2 LastLast