Quote Originally Posted by Spythe View Post
That is the thing a well played Monk should be able to out DPS all DPS in certain fights. Dragoons are actually more position depend since theirs are required for their major debuffs and buffs which is kinda the reason I switched to a Monk. Also the Monk has a lot more options, lower GCD, and less played. I think Fists of Wind needs a serious buff for heavy movement fight that should be the fist of choice, switch to Earth for AoE damage, and Fire for just raw DPS. The Monk is slightly more complex and i Like it.

A monk attacking from the side can get all his debuffs/buffs up on a target.

A Dragoon HAS to attack from behind at least once every 30sec to get one dot up and the piercing debuff up on the boss.

This is coming from someone that has a 42 Monk and a 41 Dragoon.
Not really... Drg positioning doesn't drop your damage off the face of the earth like mnk does. They can still go back to their basics.

Mnks can never go back to basics. They have to be in position, get their timing right or bust.

Anyone who wants an easier life should play Drg (I'm tempted to do so at times). They are just better at doing the "baseline" They got pretty much all their bases covered from range-to-melee-to-aoe

Mnks are very min-max. A lot of things can go right and a lot of things can go wrong with the Mnk. That's the life of this class, no other way around it.

You have to bring your mojo when you fisticuffs.